Immediate Impact
1 standout
Citing Papers
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
2022 Standout
Works of Simon Voelker being referenced
Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input
2015
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Simon Voelker | 4 | 17 | 31 | 25 | 7 | 57 | ||
| Xiongzi Li | 19 | 6 | 5 | 8 | 14 | 7 | 59 | |
| Jon Gunderson | 2 | 8 | 3 | 15 | 7 | 52 | ||
| G. Di Pietro | 7 | 8 | 1 | 11 | 7 | 5 | 37 | |
| Denis Steinemann | 28 | 16 | 78 | 5 | 30 | 8 | 166 | |
| Jialu Zhao | 3 | 3 | 6 | 4 | 8 | 66 | ||
| W.D. Li | 1 | 6 | 12 | 18 | 8 | 63 | ||
| Srinivas Rao | 63 | 47 | 19 | 7 | 14 | 6 | 87 | |
| Adrian Ilie | 56 | 25 | 1 | 9 | 4 | 9 | 78 | |
| Haiqing Jiang | 6 | 4 | 22 | 4 | 9 | 70 | ||
| Rahul Arora | 18 | 10 | 19 | 3 | 8 | 6 | 72 |
All Works
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