Immediate Impact
3 standout
Citing Papers
Recommendations for daytime, evening, and nighttime indoor light exposure to best support physiology, sleep, and wakefulness in healthy adults
2022 Standout
Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
2022 Standout
Works of Simon Niedenthal being referenced
Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media
2017
Lighting in Digital Game Worlds: Effects on Affect and Play Performance
2008
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Simon Niedenthal | 11 | 40 | 20 | 29 | 10 | 99 | |
| Kasun Karunanayaka | 5 | 32 | 36 | 16 | 19 | 94 | |
| Pravar Jain | 4 | 56 | 92 | 47 | 5 | 175 | |
| Roza Gizem Kamiloglu | 4 | 32 | 8 | 48 | 14 | 136 | |
| Estêvão Bissoli Saleme | 3 | 38 | 64 | 23 | 14 | 145 | |
| Jettie Hoonhout | 18 | 53 | 32 | 13 | 126 | ||
| Marco Mancini | 3 | 46 | 11 | 35 | 9 | 204 | |
| Matthew Fulkerson | 3 | 26 | 8 | 44 | 12 | 124 | |
| Clemens Schartmüller | 1 | 9 | 15 | 101 | 11 | 128 | |
| Herman Martins Gomes | 19 | 26 | 12 | 11 | 9 | 137 | |
| Francesca Nonis | 10 | 73 | 41 | 12 | 210 |
All Works
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