Citation Impact
Citing Papers
Adaptive user modelling in car racing games using behavioural and physiological data
2017
Vulvovaginal candidosis
2007 Standout
A Tripartite Neurocognitive Model of Internet Gaming Disorder
2017
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Emotional Responses to Victory and Defeat as a Function of Opponent
2013
Impact of online gamers’ personality traits on interdependence, network convergence, and continuance intention: Perspective of social exchange theory
2017
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training
2015
Why do people play games? A meta-analysis
2017
The association of Candida infection with intrauterine contraceptive device.
2005
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors
2019 Standout
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Works of Simo Järvelä being referenced
Gender Differences in Emotional Responses to Cooperative and Competitive Game Play
2014
Experience Assessment and Design in the Analysis of Gameplay
2013
A review of the use of psychophysiological methods in game research
2011
Why do players buy in-game content? An empirical study on concrete purchase motivations
2016
[Copper-silver T: The classic T resuscitated].
1986