Citation Impact

Citing Papers

Massively Multiplayer Online Role-Playing Game-Induced Seizures: ANeglected Health Problem in Internet Addiction
2006
Building an Educational Platform Using NLP: A Case Study in Teaching Finance.
2018
AI technologies for education: Recent research & future directions
2021 Standout
You are what you can access: Sharing and collaborative consumption online
2013 Standout
The emerging Web 2.0 social software: an enabling suite of sociable technologies in health and health care education1
2007 Standout
Examining university students’ behavioural intention to use e-learning during the COVID-19 pandemic: An extended TAM model
2021 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
A Mathematics Teacher’s Practice in a Technological Environment: A Case Study Analysis Using Two Complementary Theories
2011
Traditional vs. innovative uses of computers among mathematics pre-service teachers in Serbia
2016
Improving students’ creative mathematical reasoning ability students through adversity quotient and argument driven inquiry learning
2018
Context and Technological Pedagogical Content Knowledge (TPACK): A Systematic Review
2015 Standout
Developing and Validating a Reliable TPACK Instrument for Secondary Mathematics Preservice Teachers
2013
Secondary School Language Teachers’ Online Learning Engagement during the Covid-19 Pandemic in Indonesia
2020 Standout
Modelling the intention to use technology for teaching mathematics among pre-service teachers in Serbia
2015
The initial response of secondary mathematics teachers to a one-to-one laptop program
2012
Online learning in higher education: exploring advantages and disadvantages for engagement
2018 Standout
Extended Self in a Digital World: Table 1.
2013
Domo Arigato Mr. Roboto
2016 Standout
The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education
2018 Standout
Measuring student engagement in technology-mediated learning: A review
2015
HOTS-AEP: Higher Order Thinking Skills from Elementary to Master Students in Environmental Learning
2019 Standout
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning
2015

Works of Robyn Pierce being referenced

Helping Teachers to Make Effective Use of Real-World Examples in Statistics
2010
A scale for monitoring students’ attitudes to learning mathematics with technology
2005
Perceptions that may affect teachers’ intention to use technology in secondary mathematics classes
2009
UNDERGRADUATE MATHEMATICS STUDENTS’ UNDERSTANDING OF THE CONCEPT OF FUNCTION
2014
Massively multiplayer online role-playing games
2008
Rankless by CCL
2026