Citation Impact
Citing Papers
Internet addiction and loneliness among children and adolescents in the education setting: an empirical pilot study
2014
Effects of screentime on the health and well-being of children and adolescents: a systematic review of reviews
2019 Standout
COVID-19 pandemic and mental health consequences: Systematic review of the current evidence
2020 Standout
Sedentary Behavior Research Network (SBRN) – Terminology Consensus Project process and outcome
2017 Standout
Physical pain and emotion regulation as the main predictive factors of health-related quality of life in women living with endometriosis
2017
Withdrawal symptoms in internet gaming disorder: A systematic review
2015
Psychological symptoms of ordinary Chinese citizens based on SCL-90 during the level I emergency response to COVID-19
2020
A Tripartite Neurocognitive Model of Internet Gaming Disorder
2017
Relationships between Behavioural Addictions and Psychiatric Disorders: What Is Known and What Is Yet to Be Learned?
2017
Internet Addiction Disorder: Personality characteristics and risk of pathological overuse in adolescents
2016 Standout
Voice of the Psychonauts: Coping, Life Purpose, and Spirituality in Psychedelic Drug Users
2011
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
2016 Standout
Using implicit attitudes of exercise importance to predict explicit exercise dependence symptoms and exercise behaviors
2015
Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
2013
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model
2016 Standout
Smartphone addiction, daily interruptions and self-reported productivity
2017 Standout
Eco-anxiety: What it is and why it matters
2022
Making “bad trips” good: How users of psychedelics narratively transform challenging trips into valuable experiences
2020 Standout
Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits
2014 Standout
Behavioural addiction—A rising tide?
2015
Technology-mediated addictive behaviors constitute a spectrum of related yet distinct conditions: A network perspective.
2018
I like the old stuff better than the new stuff? Subjective experiences of new psychoactive substances
2016
Stress vulnerability in male youth with Internet Gaming Disorder
2017
The cognitive psychology of Internet gaming disorder
2014
Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling
2015
Internet gaming addiction: current perspectives
2013
A critical review of “Internet addiction” criteria with suggestions for the future
2014
Depression, Anxiety, and Correlating Factors in Endometriosis: A Systematic Review and Meta-Analysis
2021 Standout
The impact of comorbid impulsive/compulsive disorders in problematic Internet use
2018
Impact of the COVID-19 Pandemic on Online Consumer Purchasing Behavior
2021 Standout
On the Inappropriateness of Using Items to Calculate Total Scale Score Reliability via Coefficient Alpha for Multidimensional Scales
2013
The rise of motivational information systems: A review of gamification research
2018 Standout
Climate change concerns impact on young Australians’ psychological distress and outlook for the future
2023 StandoutNobel
Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder
2017
Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
2013
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Effects of Group Counseling Programs, Cognitive Behavioral Therapy, and Sports Intervention on Internet Addiction in East Asia: A Systematic Review and Meta-Analysis
2017 Standout
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis
2017
Human-level performance in 3D multiplayer games with population-based reinforcement learning
2019 StandoutScienceNobel
Online social media fatigue and psychological wellbeing—A study of compulsive use, fear of missing out, fatigue, anxiety and depression
2018 Standout
Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
2016
Internet gaming disorder in children and adolescents: a systematic review
2018
Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence
2013
Instagram addiction and the Big Five of personality: The mediating role of self-liking
2018
Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
2016
Problematic smartphone use and relations with negative affect, fear of missing out, and fear of negative and positive evaluation
2017
Systematic review of sedentary behaviour and health indicators in school-aged children and youth: an update
2016
Are emotion regulation skills related to adjustment among people with chronic pain, independent of pain coping?
2011
Un viaje alrededor de alfa y omega para estimar la fiabilidad de consistencia interna
2017 Standout
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors
2019 Standout
Sex, Drugs, and Bitcoin: How Much Illegal Activity Is Financed through Cryptocurrencies?
2019 Standout
The Relationship between Impulsivity and Internet Gaming Disorder in Young Adults: Mediating Effects of Interpersonal Relationships and Depression
2018
Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria
2016
Mental Health of Children and Adolescents Amidst COVID-19 and Past Pandemics: A Rapid Systematic Review
2021 Standout
Genetic and Environmental Influences on Gambling: A Meta-Analysis of Twin Studies
2017
Genetic Aspects of Gambling Disorders: Recent Developments and Future Directions
2016
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players
2017
Prevalence of Internet-based addictive behaviors during COVID-19 pandemic: a systematic review
2021
Exploring the Interrelationship between COVID-19 Phobia, Work–Family Conflict, Family–Work Conflict, and Life Satisfaction among School Administrators for Advancing Sustainable Management
2021 Standout
Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment
2015
Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
2017
Works of Róbert Urbán being referenced
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
2015
Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
2011
Confirmation of the three-factor model of the Assessing Emotions Scale (AES): Verification of the theoretical starting point
2010
Measuring compulsive buying behaviour: Psychometric validity of three different scales and prevalence in the general population and in shopping centres
2014
Bifactor structural model of symptom checklists: SCL-90-R and Brief Symptom Inventory (BSI) in a non-clinical community sample
2014
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
2015
The Genetics of Problem and Pathological Gambling: A Systematic Review
2014
Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents
2016
The Development of the Problematic Online Gaming Questionnaire (POGQ)
2012
Exercise Addiction: Symptoms, Diagnosis, Epidemiology, and Etiology
2012
Intense video gaming is not essentially problematic.
2017
Confirmation of the Three-Factor Model of Problematic Internet Use on Off-Line Adolescent and Adult Samples
2011
Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents
2013
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample
2014
Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players
2013
Epidemiology of smoking in Hungary – a national representative study
2010
Substitutional potential of mephedrone: an analysis of the subjective effects
2013
The psychological consequences of the ecological crisis: Three new questionnaires to assess eco-anxiety, eco-guilt, and ecological grief
2022
[Problematic online gaming. A review of the literature].
2013
The Bifactor Model of the Strengths and Difficulties Questionnaire
2013
The Difficulties in Emotion Regulation Scale: Factor Structure in Chronic Pain Patients
2013