Citation Impact
Citing Papers
On Limitations of Designing Usable Leakage-Resilient Password Systems: Attacks, Principles and Usability
2012
Analysis & prognosis of sustainable development goals using big data-based approach during COVID-19 pandemic
2022 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
Why are some STEM fields more gender balanced than others?
2016 Standout
An Evaluation Framework and Comparative Analysis of the Widely Used First Programming Languages
2014
Toward a New Meta-Theory for Designing Information Systems (IS) Security Training Approaches
2011
Software-Defined Networking: A Comprehensive Survey
2014 Standout
Digital learning: Developing skills for digital transformation of organizations
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Science Spots AR: a platform for science learning games with augmented reality
2016
Julia: A Fresh Approach to Numerical Computing
2017 Standout
Synthesizing information systems knowledge: A typology of literature reviews
2014 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
The Quest to Replace Passwords: A Framework for Comparative Evaluation of Web Authentication Schemes
2012 Standout
Leveraging personal devices for stronger password authentication from untrusted computers
2011
Two Birds with One Stone: Two-Factor Authentication with Security Beyond Conventional Bound
2016 Standout
A Research Agenda Acknowledging the Persistence of Passwords
2011
Women in computing around the world
2002
The Higher Education Sustainability through Virtual Laboratories: The Spanish University as Case of Study
2018 Standout
Multiple dispatch in practice
2008
An investigation of motivation and experience in virtual learning environments: a self-determination theory
2018
Effects of different scenarios of game difficulty on player immersion
2009
How can a serious game be designed to provide engagement with and awareness of the plastic crisis as part of UN's SDGs
2021
Tool-mediated authentic learning in an educational technology course: a designed-based innovation
2012
Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
2015
Works of Robert Biddle being referenced
Persuasion as Education for Computer Security
2007
A usability study and critique of two password managers
2006
Repurposing a Computer Role Playing Game for Engaging Learning
2005
Scale-free geometry in OO programs
2005
A Review of Humor for Computer Games: Play, Laugh and More
2009
Java pitfalls for beginners
1998
Video game values: Human–computer interaction and games
2006
Women in introductory computer science
1997
Humour in game‐based learning
2006
Graphical passwords
2012
Persuasive Cued Click-Points: Design, Implementation, and Evaluation of a Knowledge-Based Authentication Mechanism
2011