Citation Impact
Citing Papers
Influence of unhealthy food and beverage marketing on children's dietary intake and preference: a systematic review and meta‐analysis of randomized trials
2016
Systematic Literature Review on the Spread of Health-related Misinformation on Social Media
2019 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
Publicity as Covert Marketing? The Role of Persuasion Knowledge and Ethical Perceptions on Beliefs and Credibility in a Video News Release Story
2014
Nature and Diffusion of Gynecologic Cancer–Related Misinformation on Social Media: Analysis of Tweets
2018
The COVID-19 pandemic and organisational commitment of senior hotel managers
2020
Definition, symptoms and risk of techno-stress: a systematic review
2018 Standout
Remote working and digital transformation during the COVID-19 pandemic: Economic–financial impacts and psychological drivers for employees
2022 Standout
A definition for gamification: anchoring gamification in the service marketing literature
2016
Gamification in theory and action: A survey
2014 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Technology acceptance model in educational context: A systematic literature review
2019 Standout
Perceptions and effects of cross-national corporate reputation
2017
Applying the future time perspective scale to advertising research
2014
“Working out for likes”: An empirical study on social influence in exercise gamification
2015
Resources and digital export: An RBV perspective on the role of digital technologies and capabilities in cross-border e-commerce
2021 Standout
A Corporate Case Study: The Application of Rokeach’s Value System to Corporate Social Responsibility (CSR)
2019
Defining “Fake News”
2017 Standout
Testing measurement invariance of composites using partial least squares
2016 Standout
Wellbeing Costs of Technology Use during Covid-19 Remote Working: An Investigation Using the Italian Translation of the Technostress Creators Scale
2020
A meta-analysis of e-health applications acceptance
2017
Why do people use gamification services?
2015
Where Does CSR Come from and Where Does It Go? A Review of the State of the Art
2020
Motivational effects and age differences of gamification in product advertising
2014
How does hotel employees’ satisfaction with the organization’s COVID-19 responses affect job insecurity and job performance?
2020 Standout
Environmental discourse in hotel online reviews: a big data analysis
2020
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
2017
Assessing measurement model quality in PLS-SEM using confirmatory composite analysis
2019 Standout
Fitness Apps's purchase behaviour: Amalgamation of Stimulus-Organism-Behaviour-Consequence framework (S–O–B–C) and the innovation resistance theory (IRT)
2022
Corporate Social Responsibility during COVID-19 Pandemic
2020 Standout
Addressing Endogeneity in International Marketing Applications of Partial Least Squares Structural Equation Modeling
2018 Standout
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
2018 Standout
Cross‐cultural advertising research: where we have been and where we need to go
2007
Consumers acceptance of artificially intelligent (AI) device use in service delivery
2019 Standout
The Relationship Between Gamification, Brand Engagement and Brand Equity
2019
Analysing the conceptual evolution of qualitative marketing research through science mapping analysis
2014 Standout
The sharing economy: Why people participate in collaborative consumption
2015 Standout
Obesity: global epidemiology and pathogenesis
2019 Standout
From Silos to Synergy
2011
Partial least squares structural equation modeling (PLS-SEM)
2014 Standout
Unlocking the Power of Integrated Marketing Communications: How Integrated Is Your IMC Program?
2016 Standout
Over-the-top (OTT) retailing in the post pandemic world. Unveiling consumer drivers and barriers using a qualitative study
2023 Standout
Works of Ralf Terlutter being referenced
Advertising Effectiveness in Different Cultures: Results of an Experiment Analyzing the Effects of Individualistic and Collectivistic Advertising on Germans and Chinese
2003
Your Personal Motivator is with You: A Systematic Review of Mobile Phone Applications Aiming at Increasing Physical Activity
2019
What Explains Usage of Mobile Physician-Rating Apps? Results From a Web-Based Questionnaire
2014
Gender Differences in Searching for Health Information on the Internet and the Virtual Patient-Physician Relationship in Germany: Exploratory Results on How Men and Women Differ and Why
2015
The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games
2013
The Relationship of Persuasion Knowledge, Identification of Commercial Intent and Persuasion Outcomes in Advergames—the Role of Media Context and Presence
2013
Consumers' response to offensive advertising: a cross cultural study
2007
Handbook of Integrated CSR Communication
2016
The cultural dimension of assertiveness in cross-cultural advertising
2010
Benefits and stressors – Perceived effects of ICT use on employee health and work stress: An exploratory study from Austria and Hong Kong
2015
Is my company really doing good? Factors influencing employees' evaluation of the authenticity of their company's corporate social responsibility engagement
2019
Online CSR communication in the hotel industry: Evidence from small hotels
2017
Consumer responses towards non-prescription and prescription drug advertising in the US and Germany
2008
Der Einfluss der Medien auf die Wirkung emotionaler Werbung
2006