Citation Impact
Citing Papers
Virtual Simulation in Nursing Education: A Systematic Review Spanning 1996 to 2018
2020 Standout
Gamification of E-Participation: A Literature Review
2019
The rise of motivational information systems: A review of gamification research
2018 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Beyond DSGE Models: Toward an Empirically Based Macroeconomics
2008 StandoutNobel
Connecting Competences and Pedagogical Approaches for Sustainable Development in Higher Education: A Literature Review and Framework Proposal
2017 Standout
Teaching/Learning in Second Life: Perspectives of Future Nurse-Educators
2013
NEW DIRECTIONS FOR URBAN ECONOMIC MODELS OF LAND USE CHANGE: INCORPORATING SPATIAL DYNAMICS AND HETEROGENEITY
2010
Gaming for the energy transition. Experimenting and learning in co-designing a serious game prototype
2017
Toying with the City? Using the Computer Game SimCity™4 in Planning Education
2013
Design and implementation strategy of a parallel agent-based Schelling model
2014
Big Data and cloud computing: innovation opportunities and challenges
2016 Standout
Works of Oswald Devisch being referenced
Should Planners Start Playing Computer Games? Arguments from SimCity and Second Life
2008
Bilevel Negotiation Protocol for Multiagent Simulation of Housing Transactions and Market Clearing Processes
2006
Bilevel Negotiation Protocol for Multiagent Simulation of Housing Transactions and Market Clearing Processes
2006
An Agent-Based Model of Residential Choice Dynamics in Nonstationary Housing Markets
2009
The Mechanics of Playful Participatory Processes
2015
The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues
2016
Game Mechanics for Civic Participation in Digitized Cities
2015
All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
2018