Citation Impact
Citing Papers
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
A Scoping Review of Health Game Research: Past, Present, and Future
2012
Quantifying kinematics of purposeful movements to real, imagined, or absent functional objects: Implications for modelling trajectories for robot-assisted ADL tasks**
2007
Technology-assisted training of arm-hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design
2009
A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities
2011
Recovery from brain injury in animals: relative efficacy of environmental enrichment, physical exercise or formal training (1990–2002)
2004
A survey on robotic devices for upper limb rehabilitation
2014 Standout
Principles of Experience-Dependent Neural Plasticity: Implications for Rehabilitation After Brain Damage
2008 Standout
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality
2020 Standout
Guidelines for Adult Stroke Rehabilitation and Recovery
2016 Standout
Accuracy and Resolution of Kinect Depth Data for Indoor Mapping Applications
2012 Standout
Cognitive Rehabilitation Interventions for Neglect and Related Disorders: Moving from Bench to Bedside in Stroke Patients
2006
Should Body Weight–Supported Treadmill Training and Robotic-Assistive Steppers for Locomotor Training Trot Back to the Starting Gate?
2012
Tailored virtual reality and mobile application for motor rehabilitation
2018
HDL-PSR: Modelling Spatio-Temporal Features Using Hybrid Deep Learning Approach for Post-Stroke Rehabilitation
2022 Standout
Works of Narda Murillo being referenced
Computer-Assisted Motivating Rehabilitation (CAMR) for Institutional, Home, and Educational Late Stroke Programs
2002
Gait Training in Human Spinal Cord Injury Using Electromechanical Systems: Effect of Device Type and Patient Characteristics
2011
Motivating, Game-Based Stroke Rehabilitation: A Brief Report
2003