Immediate Impact
2 standout
Citing Papers
Serious Games and Gamification in Healthcare: A Meta-Review
2023 Standout
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
2021 Standout
Works of Nadia Hussein being referenced
Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability
2018
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Nadia Hussein | 20 | 3 | 15 | 14 | 6 | 44 | |
| Jennifer Brown | 19 | 6 | 7 | 17 | 9 | 169 | |
| Almaz Sharman | 16 | 18 | 20 | 7 | 61 | ||
| S. Van Der Linden | 39 | 4 | 14 | 8 | 9 | 170 | |
| Fizza Orooj | 18 | 6 | 4 | 5 | 59 | ||
| Thomas R. Martin | 44 | 7 | 8 | 11 | 10 | 167 | |
| Lisa Aponte‐Soto | 28 | 10 | 9 | 22 | 6 | 69 | |
| Md. Sabbir Hossain | 18 | 16 | 10 | 7 | 45 | ||
| Claude Earl Fox | 27 | 6 | 16 | 7 | 189 | ||
| Kıvılcım Oğuzülgen | 38 | 25 | 7 | 7 | 9 | 207 | |
| Kate Ellis | 12 | 2 | 16 | 19 | 5 | 72 |
All Works
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