Citation Impact

Citing Papers

A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Augmented Reality Trends in Education : A Systematic Review of Research and Applications
2014 Standout
Dynamic Weighted Majority: An Ensemble Method for Drifting Concepts
2007
Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.
2018 Standout
Reconceptualising gamification: Play and pedagogy
2014
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
Diagnostic accuracy of deep learning in medical imaging: a systematic review and meta-analysis
2021 Standout
Large language models in medicine
2023 Standout
A Multifaceted benchmarking of synthetic electronic health record generation models
2022
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
Future Intelligent and Secure Vehicular Network Toward 6G: Machine-Learning Approaches
2019 Standout
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)
2011
Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning
2020 Standout
Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
2013
The rise of motivational information systems: A review of gamification research
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Delivering Disruption in an Emergent Access Economy: A Case Study of an E-Hailing Platform
2017
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Using multiple windows to track concept drift
2004
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Pattern Recognition and Machine Learning
2008
Learning from streaming data with concept drift and imbalance: an overview
2012
Augmented reality for STEM learning: A systematic review
2018 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Measuring the flow experience of gamers: An evaluation of the DFS-2
2012
Gamifying French Language Learning: A Case Study Examining a Quest-based, Augmented Reality Mobile Learning-tool
2015
Combining similarity in time and space for training set formation under concept drift
2011
A systematic literature review on machine learning applications for sustainable agriculture supply chain performance
2020 Standout
From Gamification to Gameful Design and Gameful Experience in Learning
2015
Review of Studies on Technology-Enhanced Language Learning and Teaching
2020 Standout
Edge Artificial Intelligence for 6G: Vision, Enabling Technologies, and Applications
2021 Standout
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
2013
Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life
2019
Learning from class-imbalanced data: Review of methods and applications
2016 Standout
Learning from imbalanced data: open challenges and future directions
2016 Standout
Understanding digital transformation: A review and a research agenda
2019 Standout
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
2014 Standout
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
2018 Standout
Educational magic toys developed with augmented reality technology for early childhood education
2015 Standout
Introducing IoT and Wearable Technologies into Task-Based Language Learning for Young Children
2016
SMOTE for Learning from Imbalanced Data: Progress and Challenges, Marking the 15-year Anniversary
2018 Standout
Artificial Intelligence and Virtual Worlds – Toward Human-Level AI Agents
2018
A survey on concept drift adaptation
2014 Standout
The Impact of Artificial Intelligence and Blockchain on the Accounting Profession
2020 Standout
The interplay between immersion and appeal in video games
2013
Chemical gas sensor drift compensation using classifier ensembles
2012 Standout
Generalizing from a Few Examples
2020 Standout

Works of Michaela Black being referenced

Reliability of Supervised Machine Learning Using Synthetic Data in Health Care: Model to Preserve Privacy for Data Sharing
2020
Machine learning in digital games: a survey
2008
Learning classification rules for telecom customer call data under concept drift
2003
Toward an understanding of flow in video games
2008
Game‐based feedback for educational multi‐user virtual environments
2010
Maintaining the performance of a learned classifier under concept drift
1999
Rankless by CCL
2026