Citation Impact
Citing Papers
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Towards pervasive computing in health care – A literature review
2008
Factors that influence the implementation of e-health: a systematic review of systematic reviews (an update)
2016 Standout
Two-dimensional pca: a new approach to appearance-based face representation and recognition
2004 Standout
Gabor feature based classification using the enhanced fisher linear discriminant model for face recognition
2002 Standout
rfid in pervasive computing: State-of-the-art and outlook
2008
Big Data for Creating and Capturing Value in the Digitalized Environment: Unpacking the Effects of Volume, Variety, and Veracity on Firm Performance*
2020 Standout
Advanced social engineering attacks
2014
Augmented reality applications in design and manufacturing
2012
From few to many: illumination cone models for face recognition under variable lighting and pose
2001 Standout
Ubii: Physical World Interaction Through Augmented Reality
2016
Promises and Threats: iN2015 Masterplan to Pervasive Computing in Singapore
2012
Internet of things: Vision, applications and research challenges
2012 Standout
Application of Internet of Things and Virtual Reality Technology in College Physical Education
2020 Standout
Personality traits and concern for privacy: an empirical study in the context of location-based services
2008
Mobile Augmented Reality Survey: From Where We Are to Where We Go
2017 Standout
A research framework of smart education
2016 Standout
Survey on human–robot collaboration in industrial settings: Safety, intuitive interfaces and applications
2018 Standout
Looking at people: sensing for ubiquitous and wearable computing
2000
In-Place Sketching for content authoring in Augmented Reality games
2010
Expected user experience of mobile augmented reality services: a user study in the context of shopping centres
2011
The effects of technostress and switching stress on discontinued use of social networking services: a study of Facebook use
2015 Standout
Works of Michael Rohs being referenced
Living in a World of Smart Everyday Objects—Social, Economic, and Ethical Implications
2004
BYOD: bring your own device
2004
Projector Phones
2010
Impact of item density on the utility of visual context in magic lens interactions
2009
The Smart Phone: A Ubiquitous Input Device
2006
About Two Physical Interaction Metaphors: Narrowing the Gap between the Real and the Virtual World
2009
LittleProjectedPlanet: An Augmented Reality Game for Camera Projector Phones
2009