Citation Impact
Citing Papers
Embracing the future of Artificial Intelligence in the classroom: the relevance of AI literacy, prompt engineering, and critical thinking in modern education
2024 Standout
Trustworthy artificial intelligence and the European Union AI act: On the conflation of trustworthiness and acceptability of risk
2023 Standout
The impact of Generative AI (GenAI) on practices, policies and research direction in education: a case of ChatGPT and Midjourney
2023 Standout
Using ontologies to enhance human understandability of global post-hoc explanations of black-box models
2021
Systematic literature review on opportunities, challenges, and future research recommendations of artificial intelligence in education
2022
Experience with using second life for medical education in a family and community medicine education unit
2012
What factors determining customer continuingly using food delivery apps during 2019 novel coronavirus pandemic period?
2020 Standout
Measuring the Quality of Explanations: The System Causability Scale (SCS)
2020
Virtual reality simulations in nurse education: A systematic mapping review
2021 Standout
Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
2019
La percepción de la Inteligencia Artificial en contextos educativos tras el lanzamiento de ChatGPT: disrupción o pánico
2023 Standout
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
The effect of simulation games on the learning of computational problem solving
2011
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
2012
Systematic review of research on artificial intelligence applications in higher education – where are the educators?
2019 Standout
Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings
2018
An Immersive Context Teaching Method for College English Based on Artificial Intelligence and Machine Learning in Virtual Reality Technology
2021 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
A collaborative game-based learning approach to improving students' learning performance in science courses
2012
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
A Systematic Review on Educational Data Mining
2017 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Artificial intelligence, machine learning and deep learning in advanced robotics, a review
2023 Standout
Virtual reality geographical interactive scene semantics research for immersive geography learning
2017
A review of recent advances in learner and skill modeling in intelligent learning environments
2011
A Survey on Explainable Artificial Intelligence (XAI): Toward Medical XAI
2020 Standout
Indonesia Education Readiness Conducting Distance Learning in Covid-19 Pandemic Situation
2020 Standout
A new way of teaching programming skills to K-12 students: Code.org
2015 Standout
A Survey on the Explainability of Supervised Machine Learning
2021
Perceived fit and satisfaction on web learning performance: IS continuance intention and task-technology fit perspectives
2012
State of the Field Report on Learning Analytics
2017
Towards multi-modal causability with Graph Neural Networks enabling information fusion for explainable AI
2021
Explainable Artificial Intelligence (XAI): What we know and what is left to attain Trustworthy Artificial Intelligence
2023 Standout
Educational Games for Learning
2014
EXplainable Neural-Symbolic Learning (X-NeSyL) methodology to fuse deep learning representations with expert knowledge graphs: The MonuMAI cultural heritage use case
2021
Causability and explainability of artificial intelligence in medicine
2019
Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
2019
Enhancing trust in AI through industry self-governance
2021
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
2013 Standout
“It's like you’re actually playing as yourself”: Development and preliminary evaluation of ‘Green Acres High’, a serious game-based primary intervention to combat adolescent dating violence+
2014
Una revisión actualizada del concepto de eLearning. Décimo Aniversario
2015 Standout
A SWOT analysis of ChatGPT: Implications for educational practice and research
2023 Standout
Students’ Evaluation of a Virtual World for Procedural Training in a Tertiary-Education Course
2017
Counterfactuals and causability in explainable artificial intelligence: Theory, algorithms, and applications
2021
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
The impact of a simulation game on operations management education
2011
The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI
2020 Standout
A meta-analysis of the cognitive and motivational effects of serious games.
2013 Standout
Mobile learning for science and mathematics school education: A systematic review of empirical evidence
2018 Standout
A historical perspective of explainable Artificial Intelligence
2020
A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES
2011
Works of Michael Kickmeier-Rust being referenced
Interactive technology for enhancing distributed learning: a study on weblogs
2009
Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?
2008
Interactive Ant Colony Optimization to Support Adaptation in Serious Games
2019
Entertainment Computing and Serious Games
2016
Learning performance with interactive simulations in medical education: Lessons learned from results of learning complex physiological models with the HAEMOdynamics SIMulator
2008
Interactive machine learning: experimental evidence for the human in the algorithmic loop
2018
A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games
2011
Micro‐adaptivity: protecting immersion in didactically adaptive digital educational games
2009
Gamification and Smart Feedback
2014
Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism
2010