Citation Impact
Citing Papers
MulVAL: a logic-based network security analyzer
2005 Standout
Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.
2018 Standout
Artificial intelligence applications in Latin American higher education: a systematic review
2022 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
AI technologies for education: Recent research & future directions
2021 Standout
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
What factors determining customer continuingly using food delivery apps during 2019 novel coronavirus pandemic period?
2020 Standout
Effect of Motivation, Leadership, and Organizational Culture on Satisfaction and Employee Performance
2020 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Engaging Asian students through game mechanics: Findings from two experiment studies
2015
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Digital Learning Demand for Future Education 4.0—Case Studies at Malaysia Education Institutions
2020 Standout
Gamification and the impact of extrinsic motivation on needs satisfaction: Making work fun?
2018
Personalized education and Artificial Intelligence in the United States, China, and India: A systematic review using a Human-In-The-Loop model
2022 Standout
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
2018
The effects of a gamified human resource management system on job satisfaction and engagement
2020
The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia
2018
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
2015
Artificial Intelligence (AI) Chatbot as Language Learning Medium: An inquiry
2019 Standout
Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
2016
Complexity and expressive power of logic programming
2001
Constructing Induction Rules for Deductive Synthesis Proofs
2006 Standout
Learning analytics and open, flexible, and distance learning
2019
Past, present, and future of smart learning: a topic-based bibliometric analysis
2021 Standout
Gamification and learning: a review of issues and research
2015
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation
2020
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
2018 Standout
Consumers acceptance of artificially intelligent (AI) device use in service delivery
2019 Standout
Exploring Graduate Students' Perspectives towards Using Gamification Techniques in Online Learning
2017
Chatbot-based heathcare service with a knowledge base for cloud computing
2018 Standout
The effects of gamification on students’ academic achievement: a meta-analysis study
2019
The Challenges of Online Learning during the COVID-19 Pandemic: An Essay Analysis of Performing Arts Education Students
2020 Standout
Stimulating and sustaining interest in a language course: An experimental comparison of Chatbot and Human task partners
2017
Elevating talents' experience through innovative artificial intelligence-mediated knowledge sharing: Evidence from an IT-multinational enterprise
2021 Standout
Usage of a mobile social learning platform with virtual badges in a primary school
2015
Works of Michael Hanus being referenced
The integration of functions into logic programming: From theory to practice
1994
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
2014 Standout