Citation Impact

Citing Papers

Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis
2021 Standout
Quantum Neural Network-Based EEG Filtering for a Brain–Computer Interface
2013
Control of an Embedded System via Internet
2010
Virtual Engineering Sciences Learning Lab: Giving STEM Education a Second Life
2015
Dynamic online discussion: task‐oriented interaction for deep learning
2005
A Systematic Review of Research about Game-based Learning in Virtual Worlds
2020
Virtual laboratories for education in science, technology, and engineering: A review
2016 Standout
Application of Internet of Things and Virtual Reality Technology in College Physical Education
2020 Standout
Internet-Based Teaching and Experiment System for Control Engineering Course
2008
Big data in healthcare: management, analysis and future prospects
2019 Standout
Key Factors for Determining Student Satisfaction in Distance Learning Courses: A Study of Allama Iqbal Open University
2011 Standout
Developing the TriLab, a triple access mode (hands‐on, virtual, remote) laboratory, of a process control rig using LabVIEW and Joomla
2010
The Impact of Environmental Factors on Academic Performance of University Students Taking Online Classes during the COVID-19 Pandemic in Mexico
2020 Standout
Comparison of Embedded System Design for Industrial Applications
2011 Standout
Metaverse
2022 Standout
What are we talking about when we talk about STEM education? A review of literature
2019 Standout
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
2019
Current Trends in Remote Laboratories
2009 Standout
Consolidating Learning in Power Systems: Virtual Reality Applied to the Study of the Operation of Electric Power Transformers
2015
Virtual and remote labs in education: A bibliometric analysis
2016

Works of Michael Callaghan being referenced

Game-based strategy to teaching electronic
2010
Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering
2012
Games, Gameplay, and BCI: The State of the Art
2013
Tying models of learning to design of collaborative learning software tools
2002
Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education
2015
Intelligent User Support in Autonomous Remote Experimentation Environments
2008
Rankless by CCL
2026