Citation Impact

Citing Papers

Virtual and augmented reality technologies for emergency management in the built environments: A state-of-the-art review
2020 Standout
Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research Project
2019
Digitalization to achieve sustainable development goals: Steps towards a Smart Green Planet
2021 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
AI technologies for education: Recent research & future directions
2021 Standout
A mixed logit model for predicting exit choice during building evacuations
2016
Oxidative Stress and Inflammation: What Polyphenols Can Do for Us?
2016 Standout
Diagnostic efficacy of the Liver Imaging-Reporting and Data System (LI-RADS) with CT imaging in categorising small nodules (10–20 mm) detected in the cirrhotic liver at screening ultrasound
2017
Why are some STEM fields more gender balanced than others?
2016 Standout
Proposed Mechanisms of Photobiomodulation or Low-Level Light Therapy
2016 Standout
Liver Imaging Reporting and Data System: Discordance Between Computed Tomography and Gadoxetate-Enhanced Magnetic Resonance Imaging for Detection of Hepatocellular Carcinoma Major Features
2017
Virtual reality in the assessment, understanding, and treatment of mental health disorders
2017 Standout
Natural history of liver imaging reporting and data system category 4 nodules in MRI
2016
Metaverse-Powered Experiential Situational English-Teaching Design: An Emotion-Based Analysis Method
2022 Standout
Immunogenic cell death and DAMPs in cancer therapy
2012 Standout
The Tumor Microenvironment: Characterization, Redox Considerations, and Novel Approaches for Reactive Oxygen Species-Targeted Gene Therapy
2012
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
Construction safety training using immersive virtual reality
2013
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
AASLD guidelines for the treatment of hepatocellular carcinoma
2017 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Propellanes—From a Chemical Curiosity to “Explosive” Materials and Natural Products
2016
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance
2014
Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
2022 Standout
Emboldened by Embodiment
2013
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Declarative knowledge acquisition in immersive virtual learning environments
2015
Student Perceptions of Semester-Long In-Class Virtual Reality: Effectively Using “Google Earth VR” in a Higher Education Classroom
2020
A review of the use of virtual reality head-mounted displays in education and training
2017 Standout
Personalizing e-Learning. The Social Effects of Pedagogical Agents
2010
Enzymatic construction of highly strained carbocycles
2018 StandoutScienceNobel
An approach to develop intelligent learning environments by means of immersive virtual worlds
2014
Diagnosis, Staging, and Management of Hepatocellular Carcinoma: 2018 Practice Guidance by the American Association for the Study of Liver Diseases
2018 Standout
Understanding the Generation Z Behavior on D-Learning: A Unified Theory of Acceptance and Use of Technology (UTAUT) Approach
2019 Standout
Educational virtual environments: A ten-year review of empirical research (1999–2009)
2010
The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development
2016 Standout
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
2018
Classrooms matter: The design of virtual classrooms influences gender disparities in computer science classes
2011
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
2014 Standout
ROS and Brain Diseases: The Good, the Bad, and the Ugly
2013
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019 Standout
Metaverse
2022 Standout
Artificial Intelligence in Education: A Review
2020 Standout
VR Interactive Feature of HTML5-based WebVR Control Laboratory by Using Head-mounted Display
2018
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
2019 Standout
A Scoping Review of Immersive Virtual Reality in STEM Education
2020
Designing for Learning Conversations: How Parents Support Children's Science Learning Within an Immersive Simulation
2016
E-learning, M-learning and D-learning: Conceptual definition and comparative analysis
2018 Standout
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
2018 Standout
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Social robots for education: A review
2018 Standout
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
2021

Works of Michael C. Jin being referenced

An Insult-Inducible Vector System Activated by Hypoxia and Oxidative Stress for Neuronal Gene Therapy
2011
Differences in Liver Imaging and Reporting Data System Categorization Between MRI and CT
2016
The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
2008
Total Synthesis and Biological Evaluation of Natural and Designed Tubulysins
2016
Rankless by CCL
2026