Immediate Impact
36 standout
Citing Papers
Artificial intelligence and consumer behavior: From predictive to generative AI
2024 Standout
Cultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context
2024 Standout
Works of Lisa Duke being referenced
“Nothing Like a Brisk Walk and a Spot of Demon Slaughter to Make a Girl’s Night”: The Construction of the Female Hero in the Buffy Video Game
2004
Like an Idea, only Better: How do Advertising Educators and Practitioners Define and use the Creative Concept?
2001
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Lisa Duke | 130 | 82 | 13 | 66 | 13 | 268 | |
| Judith Taylor | 111 | 134 | 20 | 37 | 15 | 260 | |
| James B. Twitchell | 40 | 119 | 2 | 95 | 17 | 306 | |
| Iain MacRury | 58 | 99 | 5 | 77 | 13 | 230 | |
| Druann Maria Heckert | 41 | 109 | 11 | 32 | 11 | 210 | |
| Tali Te’eni-Harari | 41 | 137 | 2 | 111 | 19 | 272 | |
| William J. Gilmore | 37 | 98 | 19 | 24 | 18 | 244 | |
| Tara Mahoney | 114 | 224 | 8 | 45 | 16 | 329 | |
| David Gudelunas | 126 | 151 | 18 | 32 | 8 | 317 | |
| Anu A. Harju | 59 | 103 | 5 | 24 | 14 | 239 | |
| Kimberly S. Miloch | 167 | 204 | 2 | 75 | 12 | 282 |
All Works
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