Citation Impact

Citing Papers

Neural Basis of Video Gaming: A Systematic Review
2017
The developing brain in a multitasking world
2015
Frontal theta as a mechanism for cognitive control
2014 Standout
A Tripartite Neurocognitive Model of Internet Gaming Disorder
2017
The neural and computational bases of semantic cognition
2016 Standout
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
2016 Standout
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.
2010 Standout
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model
2016 Standout
The role of shifting, updating, and inhibition in prospective memory performance in young and older adults.
2012
Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits
2014 Standout
An fMRI study of cognitive control in problem gamers
2015
Children and Adolescents and Digital Media
2016 Standout
Behavioral addictions
2014
The variable nature of cognitive control: a dual mechanisms framework
2012 Standout
Normal Cognitive Aging
2013 Standout
The Digital Addiction Scale for Children: Development and Validation
2019
Television and Video Game Exposure and the Development of Attention Problems
2010
Evaluation of Internet Gaming Disorder, Social Media Addiction, and Levels of Loneliness in Adolescents and Youth with Substance Use
2021
The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks
2022 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Human-level performance in 3D multiplayer games with population-based reinforcement learning
2019 StandoutScienceNobel
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors
2019 Standout
The Electrophysiological Dynamics of Interference during the Stroop Task
2008
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players
2017

Works of Kira Bailey being referenced

What would my avatar do? Gaming, pathology, and risky decision making
2013
When goals collide: The interaction between prospective memory and task switching.
2011
The association between chronic exposure to video game violence and affective picture processing: an ERP study
2011
The effects of an action video game on visual and affective information processing
2013
A negative association between video game experience and proactive cognitive control
2009
The Influence of Video Games on Social, Cognitive, and Affective Information Processing
2011
Internet Gaming Disorder in Children and Adolescents
2017
Rankless by CCL
2026