Citation Impact

Citing Papers

A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
A Scoping Review of Health Game Research: Past, Present, and Future
2012
Occurrence and Temporal Evolution of Upper Limb Spasticity in Stroke Patients Admitted to a Rehabilitation Unit
2011
An enriched environment increases activity in stroke patients undergoing rehabilitation in a mixed rehabilitation unit: a pilot non-randomized controlled trial
2013
Whatʼs new in new technologies for upper extremity rehabilitation?
2010
A survey on robotic devices for upper limb rehabilitation
2014 Standout
Virtual Reality in Stroke Rehabilitation
2011
Use of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trial
2012
The rise of motivational information systems: A review of gamification research
2018 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
The use of commercial video games in rehabilitation: a systematic review
2016
International clinical practice recommendations on the definition, diagnosis, assessment, intervention, and psychosocial aspects of developmental coordination disorder
2019 Standout
Guidelines for Adult Stroke Rehabilitation and Recovery
2016 Standout
Virtual reality gaming in the rehabilitation of the upper extremities post-stroke
2016
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout

Works of KH Kong being referenced

Symptomatic upper limb spasticity in patients with chronic stroke attending a rehabilitation clinic: Frequency, clinical correlates and predictors
2010
A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
2010
Rankless by CCL
2026