Citation Impact
Citing Papers
Media, Tasks, and Communication Processes: A Theory of Media Synchronicity1
2008 Standout
Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs1
1999 Standout
Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate1
2005 Standout
Understanding managers’ attitudes and behavioral intentions towards using artificial intelligence for organizational decision-making
2021 Standout
Television Viewing and Forms of Bullying among Adolescents from Eight Countries
2006
Children Prioritize Virtual Exotic Biodiversity over Local Biodiversity
2011
Children, Adolescents, and the Media
2013 Standout
The Role of the Family Context in the Development of Emotion Regulation
2007 Standout
Health-Related Internet Use by Children and Adolescents: Systematic Review
2018 Standout
Music-evoked nostalgia: Affect, memory, and personality.
2010 Standout
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
2016 Standout
Sadness, Suicide, and Their Association with Video Game and Internet Overuse among Teens: Results from the Youth Risk Behavior Survey 2007 and 2009
2011
Sleep Patterns and Predictors of Disturbed Sleep in a Large Population of College Students
2009 Standout
Measuring problem video game playing in adolescents
2002
TFOS DEWS II Epidemiology Report
2017 Standout
Improving drivers’ knowledge of road rules using digital games
2013
The neurochemistry of music
2013 Standout
The role of the media in body image concerns among women: A meta-analysis of experimental and correlational studies.
2008 Standout
Brain correlates of music-evoked emotions
2014 Standout
The psychological functions of music listening
2013 Standout
Systematic review of sedentary behaviour and health indicators in school-aged children and youth
2011 Standout
The structure of musical preferences: A five-factor model.
2011
Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits
2014 Standout
Screen time and sleep among school-aged children and adolescents: A systematic literature review
2014 Standout
Why do we listen to music? A uses and gratifications analysis
2010
Role of Video Games in Improving Health-Related Outcomes
2012
Emotional responses to music: The need to consider underlying mechanisms
2008 Standout
The do re mi's of everyday life: The structure and personality correlates of music preferences.
2003 Standout
Mass media influences on sexuality
2002
Emotions evoked by the sound of music: Characterization, classification, and measurement.
2008 Standout
Whatever next? Predictive brains, situated agents, and the future of cognitive science
2013 Standout
Distinct skill pathways to digital engagement
2013
Children's Use of the Internet: Reflections on the Emerging Research Agenda
2003
Uses and Gratifications: A Theoretical Perspective
1984
Technology Readiness Index (Tri)
2000 Standout
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Extinction of experience: the loss of human–nature interactions
2016 Standout
A Conditional Process Analysis on the Relationship Between the Use of Social Networking Sites, Attitudes, Peer Norms, and Adolescents' Intentions to Consume Alcohol
2015
Rethinking determinants of ICT acceptance: Towards an integrated and comprehensive overview
2011
Adolescents' Expressed Meanings of Music in and out of School
2007
Atrial fibrillation following coronary artery bypass surgery
1989
Use of information and communication technology (ICT) and perceived health in adolescence: The role of sleeping habits and waking‐time tiredness
2006
Anticipation is the key to understanding music and the effects of music on emotion
2008
Development and Validation of a Game Addiction Scale for Adolescents
2009 Standout
A review of intervention studies aimed at household energy conservation
2005 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
The Psychological Functions of Music in Adolescence
2004
English and American Adolescents' Reasons for Listening to Music
2000
Moved by music: A typology of music listeners
2010
Gendered Internet Use Across Generations and Life Stages
2010
Indications of change
1992
Bridging Space Over Time: Global Virtual Team Dynamics and Effectiveness
2000 Standout
Gender differences in Taiwan high school students’ computer game playing
2004
Emotion perceived and emotion felt: Same or different?
2001
Effects of Information Presentation Format on Resource Use in Field Studies
1984
Application of Internet of Things and Virtual Reality Technology in College Physical Education
2020 Standout
Adding Physical Objects to an Interactive Game Improves Learning and Enjoyment
2016
Diffusion and Social Impacts of Personal Computers
1987
The role of music in adolescents' mood regulation
2006
Consumer perceptions of interactive media
1989
Adolescents without television: A study in media deprivation
1986
Organizational Colleagues, Media Richness, and Electronic Mail
1991
Expression, Perception, and Induction of Musical Emotions: A Review and a Questionnaire Study of Everyday Listening
2004 Standout
Partial, conditional, and moderated moderated mediation: Quantification, inference, and interpretation
2017 Standout
Digital Inequality
2008 Standout
Guidelines for Adult Stroke Rehabilitation and Recovery
2016 Standout
2014 AHA/ACC/HRS Guideline for the Management of Patients With Atrial Fibrillation
2014 Standout
The relation between 21st-century skills and digital skills: A systematic literature review
2017 Standout
A generalised adoption model for services: A cross-country comparison of mobile health (m-health)
2015
Uses of Music in Everyday Life
2004 Standout
Uses and Gratifications Theory in the 21st Century
2000 Standout
The digital divide has grown old: Determinants of a digital divide among seniors
2014 Standout
Internet addiction assessment tools: dimensional structure and methodological status
2013 Standout
E-S-QUAL
2004 Standout
A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use
2013 Standout
Service Quality Delivery through Web Sites: A Critical Review of Extant Knowledge
2002 Standout
Consumers acceptance of artificially intelligent (AI) device use in service delivery
2019 Standout
Factors Influencing the Development of Digital Competence in Teachers: Analysis of the Teaching Staff of Permanent Education Centres
2019 Standout
Predictors of digital competence in 7th grade: a multilevel analysis
2014
Digital diversity among upper secondary students: A multilevel analysis of the relationship between cultural capital, self-efficacy, strategic use of information and digital competence
2014
Digital natives: Where is the evidence?
2009 Standout
A descriptive epidemiology of screen‐based media use in youth: A review and critique
2005
Comparing Media Systems
2004 Standout
Sexual Readiness, Household Policies, and Other Predictors of Adolescents' Exposure to Sexual Content in Mainstream Entertainment Television
2006
Cashing in on crashes via brand placement in computer games
2005
Mobile youth culture: A conceptual development
2015
Can we teach digital natives digital literacy?
2012 Standout
Adolescents' uses of media for self-socialization
1995
Psychosocial causes and consequences of pathological gaming
2010
Works of Keith Roe being referenced
Music Video Viewing as a Marker of Driving After the Consumption of Alcohol
2012
Adolescents’ media use: a European view
2000
Video Games and Adolescents' Intentions to Take Risks in Traffic
2008
Sexting, Mobile Porn Use, and Peer Group Dynamics: Boys' and Girls' Self-Perceived Popularity, Need for Popularity, and Perceived Peer Pressure
2014
Children and Computer Games
1998
‘Boys will be Boys and Girls will be Girls’: Changes in Children’s Media Use
1998
The influence of warning messages on the public's perception of substance use: A theoretical framework
2009
Adolescents’ school experience and the importance of having a “cool” mobile phone: Conformity, compensation and resistance?
2013
Children's Influence on Internet Access at Home: Adoption and use in the family context
2002
Mass Media and Adolescent Schooling: Conflict or Coexistence?
1984
Adolescents' use of socially disvalued media: Towards a theory of media delinquency
1995
The Swedish `Mediascape' in the 1980s
1987
The digital divide in the playstation generation: Self-efficacy, locus of control and ICT adoption among adolescents
2006
The Communications Revolution.
1984
Different Destinies — Different Melodies: School Achievement, Anticipated Status and Adolescents' Tastes in Music
1992
Marginality in the Information Age: The Socio-Demographics of Computer Disquietude. A Short Research Note
2005
SWEDISH YOUTH AND MUSIC
1985
Adolescents' Video Use
1987