Citation Impact
Citing Papers
Empowering Education with Generative Artificial Intelligence Tools: Approach with an Instructional Design Matrix
2023 Standout
Artificial intelligence applications in Latin American higher education: a systematic review
2022 Standout
Students’ voices on generative AI: perceptions, benefits, and challenges in higher education
2023 Standout
A survey on big data-enabled innovative online education systems during the COVID-19 pandemic
2022 Standout
AI technologies for education: Recent research & future directions
2021 Standout
The AI generation gap: Are Gen Z students more interested in adopting generative AI such as ChatGPT in teaching and learning than their Gen X and millennial generation teachers?
2023 Standout
A systematic review of research on online teaching and learning from 2009 to 2018
2020 Standout
Undergraduate Medical Students’ and Interns’ Knowledge and Perception of Artificial Intelligence in Medicine
2022
Out of the laboratory and into the classroom: the future of artificial intelligence in education
2020
L2 Writing Practice: Game Enjoyment as a Key to Engagement
2014
From Log Files to Assessment Metrics: Measuring Students' Science Inquiry Skills Using Educational Data Mining
2013
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings
2018
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Learning intercultural communication skills with virtual humans: Feedback and fidelity.
2013
Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration
2015
Artificial intelligence in mathematics education: A systematic literature review
2022 Standout
A Systematic Review on Educational Data Mining
2017 Standout
Affect and Engagement in Game-BasedLearning Environments
2013
Personalized education and Artificial Intelligence in the United States, China, and India: A systematic review using a Human-In-The-Loop model
2022 Standout
Virtual worlds vs books and videos in history education
2016
A Personalized Learning System for Parallel Intelligent Education
2020
Educational data mining and learning analytics for 21st century higher education: A review and synthesis
2019 Standout
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Online communication and interaction in distance higher education: A framework study of good practice
2019 Standout
Game‐based learning engagement: A theory‐ and data‐driven exploration
2015
Game-Based Learning in Science Education: A Review of Relevant Research
2013
Sentiment analysis on massive open online course evaluations: A text mining and deep learning approach
2020 Standout
iPlus a User-Centered Methodology for Serious Games Design
2020
Review of Studies on Technology-Enhanced Language Learning and Teaching
2020 Standout
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
2014
Online learning in higher education: exploring advantages and disadvantages for engagement
2018 Standout
Educational data mining: A survey and a data mining-based analysis of recent works
2013 Standout
Artificial Intelligence in Education: A Review
2020 Standout
Mining Big Data in Education: Affordances and Challenges
2020
Game immersion experience: its hierarchical structure and impact on game‐based science learning
2014
Measuring student engagement in technology-mediated learning: A review
2015
Leveraging Educational Data Mining for Real-time Performance Assessment of Scientific Inquiry Skills within Microworlds
2012
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective
2013
Research trends in game‐based learning research in online learning environments: A review of studies published in SSCI ‐indexed journals from 2003 to 2012
2013
Works of Jonathan Rowe being referenced
Deep Learning-Based Goal Recognition in Open-Ended Digital Games
2014
Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty.
2011
Artificial Intelligence for Personalized Preventive Adolescent Healthcare
2020
Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach
2013
Detecting and Addressing Frustration in a Serious Game for Military Training
2017
Serious Games Get Smart: Intelligent Game‐Based Learning Environments
2013
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments
2010
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments
2011
Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes
2011