Citation Impact

Citing Papers

How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
The Wired Generation: Academic and Social Outcomes of Electronic Media Use Among University Students
2010 Standout
Living with difference: reflections on geographies of encounter
2008 Standout
The Handbook of Journalism Studies
2009 Standout
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation
2012
A model of information practices in accounts of everyday‐life information seeking
2003 Standout
Gamification in theory and action: A survey
2014 Standout
The state of the art in end-user software engineering
2011 Standout
Boundary Crossing and Boundary Objects
2011 Standout
Engineering the social: The role of shared artifacts
2008
Qualitative methods: touchy, feely, look-see?
2003 Standout
Social TV: Designing for Distributed, Sociable Television Viewing
2008
Information technology and interests in scholarly communication: A discourse analysis
2001
Developing Digital Records: Early Experiences of Record and Replay
2006
Inside the Smart Home
2003
The fuzzy felt ethnography?understanding the programming patterns of domestic appliances
2004
Bridging Work Practice and System Design: Integrating Systemic Analysis, Appreciative Intervention and Practitioner Participation
2001
Mobile Methods and the Empirical
2009 Standout
General-Purpose Systems for Effective Construction Simulation
1999
Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems1
2013 Standout
Privacy in the Digital Age: a Review of Information Privacy Research in Information Systems1
2011 Standout
Enhancing environmental sustainability over building life cycles through green BIM: A review
2015 Standout
Neighbouring as an Occasioned Activity
2002
Patterns of cooperative interaction
2004
Leadership Refrains: Patterns of Leadership
2006
Investigating Information Systems with Ethnographic Research
1999
Socio-technical systems: From design methods to systems engineering
2010 Standout
Discursive Leadership
2008 Standout
Observations of the Scottish elections 2007
2008
The Human-computer interaction handbook: fundamentals, evolving technologies, and emerging applications
2013 Standout
Real-izing information systems: critical realism as an underpinning philosophy for information systems
2004
Lean Management Model for Construction of High-Rise Apartment Buildings
2007 Standout

Works of Jon O’Brien being referenced

At home with the technology
1999
Ethnomethodologically informed ethnography and information system design
2000
A Petri Net Based System for the Modeling and Computer Simulation of Automated Construction Operations
1998
Patterns of home life: Informing design for domestic environments
2000
Focus Issue on Legacy Information Systems and Business Process Change: Banking on the Old technology: Understanding the Organisational Context of 'Legacy' Issues
1999
Rankless by CCL
2026