Standout Papers

Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of ... 2019 2026 2021 2023 154
  1. Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use (2019)
    Johan Högberg, Juho Hamari et al. User Modeling and User-Adapted Interaction

Immediate Impact

62 standout
Sub-graph 1 of 22

Citing Papers

Informative or affective? Exploring the effects of streamers’ topic types on user engagement in live streaming commerce
2024 Standout
From likes to loyalty: Exploring the impact of influencer credibility on purchase intentions in TikTok
2024 Standout
2 intermediate papers

Works of Johan Högberg being referenced

Creating brand engagement through in-store gamified customer experiences
2019

Author Peers

Author Last Decade Papers Cites
Johan Högberg 159 87 162 8 308
Paula Bitrián 134 126 115 8 299
Yang Yang 186 157 103 13 301
Sungwon Chung 103 43 73 14 359
Jenny V. Bittner 105 62 99 10 269
Seunghyun Kim 233 62 41 14 346
Janne Paavilainen 255 82 82 14 341
Yves Steiner 141 50 98 7 303
Rachel C. Callan 109 48 202 5 305
Alexander Kofinas 77 20 170 15 337
Aleck C. H. Lin 137 70 20 11 272

All Works

Loading papers...

Rankless by CCL
2026