Citation Impact
Citing Papers
How artificial intelligence will change the future of marketing
2019 Standout
Understanding anthropomorphism in service provision: a meta-analysis of physical robots, chatbots, and other AI
2021 Standout
Neural Basis of Video Gaming: A Systematic Review
2017
fMRIPrep: a robust preprocessing pipeline for functional MRI
2018 Standout
The next hype in social media advertising: Examining virtual influencers’ brand endorsement effectiveness
2023
The effects of a virtual reality treatment program for online gaming addiction
2016
Brain correlates of music-evoked emotions
2014 Standout
Design Principles for Special Purpose, Embodied, Conversational Intelligence with Environmental Sensors (SPECIES) Agents
2011
Revolutionizing healthcare: the role of artificial intelligence in clinical practice
2023 Standout
Artificial Intelligence Chatbot Behavior Change Model for Designing Artificial Intelligence Chatbots to Promote Physical Activity and a Healthy Diet: Viewpoint
2020
Features versus Feelings: Dissociable Representations of the Acoustic Features and Valence of Aversive Sounds
2012
Identifying Core Affect in Individuals from fMRI Responses to Dynamic Naturalistic Audiovisual Stimuli
2016
Brave new world: service robots in the frontline
2018 Standout
The Uncanny Valley: Existence and Explanations
2015
Emotional Responses to Victory and Defeat as a Function of Opponent
2013
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
The technostress trifecta ‐ techno eustress, techno distress and design: Theoretical directions and an agenda for research
2017 Standout
Effects of Group Counseling Programs, Cognitive Behavioral Therapy, and Sports Intervention on Internet Addiction in East Asia: A Systematic Review and Meta-Analysis
2017 Standout
The Janus face of artificial intelligence feedback: Deployment versus disclosure effects on employee performance
2021 Standout
Intelligent influencer marketing: how AI-powered virtual influencers outperform human influencers
2023 Standout
In Your Face, Robot! The Influence of a Character’s Embodiment on How Users Perceive Its Emotional Expressions
2017
Rise of the Machines? Customer Engagement in Automated Service Interactions
2021 Standout
Service Robots Rising: How Humanoid Robots Influence Service Experiences and Elicit Compensatory Consumer Responses
2019
Sweet escape: The role of empathy in social media engagement with human versus virtual influencers
2023
Adoption of AI-based chatbots for hospitality and tourism
2020 Standout
Assessing Acceptance of Assistive Social Agent Technology by Older Adults: the Almere Model
2010 Standout
Almost human? A comparative case study on the social media presence of virtual influencers
2021
Demystifying Computer-Generated Imagery (CGI) Influencers: The Effect of Perceived Anthropomorphism and Social Presence on Brand Outcomes
2022
Embodied Conversational Agent-Based Kiosk for Automated Interviewing
2011
Positioning and Presenting Design Science Research for Maximum Impact1
2013 Standout
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors
2019 Standout
Authentically Fake? How Consumers Respond to the Influence of Virtual Influencers
2022
All hype or the real deal? Investigating user engagement with virtual influencers in tourism
2023
It matters to me if you are human - Examining categorical perception in human and nonhuman agents
2019
Works of Jari Kätsyri being referenced
Toolkit for animation of Finnish talking head.
2003
Identification of synthetic and natural emotional facial expressions.
2003
Gender Differences in Emotional Responses to Cooperative and Competitive Game Play
2014
Just watching the game ain't enough: striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing
2013
The Opponent Matters: Elevated fMRI Reward Responses to Winning Against a Human Versus a Computer Opponent During Interactive Video Game Playing
2012
Representation of perceived sound valence in the human brain
2011
A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness
2015
Testing the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli
2016
Exaggerating Facial Expressions: A Way to Intensify Emotion or a Way to the Uncanny Valley?
2014
The effect of dynamics on identifying basic emotions from synthetic and natural faces
2007