Citation Impact
Citing Papers
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
Health and safety implications of virtual reality: a review of empirical evidence
2002
Spatial knowledge acquisition from maps and from navigation in real and virtual environments
1999 Standout
From presence to consciousness through virtual reality
2005 Standout
Human spatial navigation: cognitive maps, sexual dimorphism, and neural substrates
1999 StandoutNobel
Virtual reality simulations in nurse education: A systematic mapping review
2021 Standout
Transfer of spatial information from a virtual to a real environment in physically disabled children
1996
The Human Hippocampus and Spatial and Episodic Memory
2002 StandoutNobel
Review of Low Frame Rate Effects on Human Performance
2007
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience
2003
2001
Presence, Explicated
2004 Standout
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Image Analysis and Computer Vision: 1995
1996
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
Review on cybersickness in applications and visual displays
2016 Standout
Virtual Reality-based pilot training for underground coal miners
2014 Standout
The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to Firefighters
1997
The effect of update rate on the sense of presence within virtual environments
1995
A Survey on Quality of Experience of HTTP Adaptive Streaming
2014 Standout
Audiographic Telecourses for the Web: An Experiment
2006
What are the learning affordances of 3‐D virtual environments?
2009 Standout
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality
2020 Standout
Empirical analysis of consumer reaction to the virtual reality shopping mall
2007 Standout
A methodology for developing a web-based factory simulator for manufacturing education
2001
Empirical Models Based on Free-Modulus Magnitude Estimation of Perceived Presence in Virtual Environments
1998
Learning to walk in virtual reality
2013
Medical image analysis: progress over two decades and the challenges ahead
2000 Standout
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
2003 Standout
Virtual reality (VR) for psychotherapy: From the physical to the social environment.
1996
Learning factories for future oriented research and education in manufacturing
2017 Standout
Assessing Acceptance of Assistive Social Agent Technology by Older Adults: the Almere Model
2010 Standout
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019 Standout
Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment
2001 Standout
Aftereffects from Virtual Environment Exposure: How Long do They Last?
1998
Measuring Presence in Virtual Environments: A Presence Questionnaire
1998 Standout
The Experience of Presence: Factor Analytic Insights
2001 Standout
Virtual and Augmented Reality Technologies for Product Realization
1999
Measuring and defining the experience of immersion in games
2008 Standout
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
2018 Standout
Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments
1999
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design
2003
How Does Distance Education Compare With Classroom Instruction? A Meta-Analysis of the Empirical Literature
2004 Standout
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997 Standout
Works of J. Michael Moshell being referenced
The virtual academy: A simulated environment for constructionist learning
1996
Real-time fluid simulation in a dynamic virtual environment
1997
A Two-Handed Interface for Object Manipulation in Virtual Environments
1995
The Virtual Environment Performance Assessment Battery (VEPAB):Development and Evaluation
1994
Shared virtual worlds for education: the ExploreNet experiment
1997