Immediate Impact
74 standout
Citing Papers
The effect of different types of virtual influencers on consumers’ emotional attachment
2024 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of Ilona Heldal being referenced
Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education
2020
Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment
2001
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Ilona Heldal | 276 | 33 | 103 | 82 | 56 | 436 | |
| Olivier Christmann | 323 | 8 | 150 | 85 | 31 | 464 | |
| Hideaki Kuzuoka | 194 | 36 | 141 | 75 | 48 | 451 | |
| Domitile Lourdeaux | 249 | 10 | 100 | 86 | 19 | 508 | |
| Sven Mayer | 265 | 26 | 133 | 151 | 59 | 486 | |
| Alejandro Beacco | 243 | 48 | 119 | 114 | 24 | 431 | |
| Ilsun Rhiu | 185 | 8 | 125 | 60 | 23 | 421 | |
| Ludovic Hoyet | 230 | 86 | 173 | 126 | 42 | 419 | |
| Guilherme Gonçalves | 316 | 12 | 86 | 134 | 29 | 440 | |
| Guillaume Moreau | 216 | 9 | 78 | 116 | 46 | 454 | |
| Carolin Wienrich | 234 | 15 | 147 | 88 | 54 | 493 |
All Works
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