Citation Impact
Citing Papers
COVID-19 and teacher education: a literature review of online teaching and learning practices
2020 Standout
Augmented Reality Trends in Education : A Systematic Review of Research and Applications
2014 Standout
A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
2014 Standout
The effect of games and simulations on higher education: a systematic literature review
2017
The impact of entrepreneurship education and students' entrepreneurial mindset: the mediating role of attitude and self-efficacy
2020 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
Unpacking “Participation” in the Adaptive Management of Social–ecological Systems: a Critical Review
2006
Who's in and why? A typology of stakeholder analysis methods for natural resource management
2009 Standout
Does entrepreneurship education promote vocational students’ entrepreneurial mindset?
2020 Standout
Harnessing stakeholder motivation: towards a Swiss sustainable building sector
2011
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Evolution View of Entrepreneurial Mindset Theory
2019
The rise of motivational information systems: A review of gamification research
2018 Standout
A CULTure of entrepreneurship education
2016
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies
2012
Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people
2021 Standout
Stakeholder participation for environmental management: A literature review
2008 Standout
Social learning towards a sustainable world
2007 Standout
Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
2015
Virtual internships in blended environments to prepare preservice teachers for the professional teaching context
2019
Digital competence and digital literacy in higher education research: Systematic review of concept use
2018 Standout
Online communication and interaction in distance higher education: A framework study of good practice
2019 Standout
Fuzzy comprehensive evaluation of virtual reality mine safety training system
2019 Standout
Learning in Sustainable Natural Resource Management: Challenges and Opportunities in the Pacific
2006 Standout
Decision support for sustainable urban renewal: A multi-scale model
2017
The multi-level perspective on sustainability transitions: Responses to seven criticisms
2011 Standout
Serious games and learning effectiveness: The case of It’s a Deal!
2011
Policy analytical capacity: The supply and demand for policy analysis in government
2015
Exploring the Concept of Governability
2008
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
2013
Stakeholders’ Expectations in Urban Renewal Projects in China: A Key Step towards Sustainability
2017
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands
2013
Reconceptualizing Participation for Sustainable Rural Development: Towards a Negotiation Approach
2000
Evaluating the sustainability of urban renewal projects based on a model of hybrid multiple-attribute decision-making
2021 Standout
Optimal decision making on urban renewal projects
2010
ON INCLUSION AND NETWORK GOVERNANCE: THE DEMOCRATIC DISCONNECT OF DUTCH ENERGY TRANSITIONS
2008
MULTIPLE CRITERIA DECISION MAKING (MCDM) METHODS IN ECONOMICS: AN OVERVIEW / DAUGIATIKSLIAI SPRENDIMŲ PRIĖMIMO METODAI EKONOMIKOJE: APŽVALGA
2011 Standout
An alternative model for measuring the sustainability of urban regeneration: the way forward
2015
Algorithms, Governance, and Governmentality
2015 Standout
Toward a Taxonomy Linking Game Attributes to Learning
2012
The development of an entrepreneurial mindset in primary education
2018
Stakeholder management studies in mega construction projects: A review and future directions
2014 Standout
Gamifying learning experiences: Practical implications and outcomes
2013 Standout
Consumers acceptance of artificially intelligent (AI) device use in service delivery
2019 Standout
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
Forty years of wicked problems literature: forging closer links to policy studies
2018 Standout
A narrative literature review of games, animations and simulations to teach research methods and statistics
2014
Governance and the Capacity to Manage Resilience in Regional Social-Ecological Systems
2006 Standout
Works of Igor Mayer being referenced
Methods for participatory policy analysis : Towards a conceptual model for research and development
1996
Build your seaport in a game and learn about complex systems
2006
Interactive Policy Development: Undermining or Sustaining Democracy?
2005
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
2012
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games
2012
Gamification of production and logistics operations: Status quo and future directions
2018
Perspectives on policy analyses: a framework for understanding and design
2004
Learning in a game-based virtual environment: a comparative evaluation in higher education
2012
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
2009
Collaborative Decisionmaking for Sustainable Urban Renewal Projects: A Simulation – Gaming Approach
2005
Gaming the future of an urban network
2004
Serious games and the development of an entrepreneurial mindset in higher education engineering students
2014
Reviewing the need for gaming in education to accommodate the net generation
2011