Immediate Impact
5 standout
Citing Papers
Digital technologies in sports: Opportunities, challenges, and strategies for safeguarding athlete wellbeing and competitive integrity in the digital era
2024 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of Ian Cunningham being referenced
360° Virtual Reality: A SWOT Analysis in Comparison to Virtual Reality
2020
Author Peers
| Author | Last Decade | Papers | Cites | |||||
|---|---|---|---|---|---|---|---|---|
| Ian Cunningham | 133 | 60 | 57 | 80 | 61 | 26 | 308 | |
| Andrew Manley | 105 | 96 | 19 | 62 | 42 | 18 | 298 | |
| Géraldine Rix‐Lièvre | 101 | 56 | 54 | 85 | 61 | 36 | 307 | |
| Sam N. Thrower | 189 | 28 | 24 | 244 | 93 | 27 | 365 | |
| Roslyn Kerr | 88 | 122 | 17 | 82 | 41 | 35 | 327 | |
| Phil Birch | 130 | 18 | 14 | 109 | 35 | 29 | 286 | |
| Dario Baretta | 52 | 7 | 12 | 87 | 21 | 19 | 295 | |
| Tim Holder | 135 | 44 | 34 | 140 | 57 | 20 | 285 | |
| Nadav Goldschmied | 38 | 54 | 53 | 113 | 42 | 29 | 359 | |
| Mark Griffiths | 155 | 56 | 12 | 129 | 28 | 29 | 364 | |
| Elsa Pereira | 81 | 77 | 21 | 107 | 51 | 22 | 278 |
All Works
Login with ORCID to disown or claim papers
Loading papers...