Citation Impact
Citing Papers
Modeling triple-diffusions of infectious diseases, information, and preventive behaviors through a metropolitan social network—An agent-based simulation
2014
The rise of motivational information systems: A review of gamification research
2018 Standout
2016 Standout
Exploring motivations for contributing to open source initiatives: The roles of contribution context and personal values
2007
Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment
2015
The third wave of coworking: ‘Neo-corporate’ model versus ‘resilient’ practice
2019 Standout
The cloud factory: Making things and making a living with desktop 3D printing
2016
The sharing economy: Why people participate in collaborative consumption
2015 Standout
Works of Holin Lin being referenced
Sharing Tips with Strangers: Exploiting Gift Culture in Computer Gaming
2006
Simulating SARS: Small-world epidemiological modeling and public health policy assessments
2004
Cash Trade in Free-to-Play Online Games
2010
‘Gaming is my work’: identity work in internet-hobbyist game workers
2011