Citation Impact

Citing Papers

A Review of EEG-Based Brain-Computer Interfaces as Access Pathways for Individuals with Severe Disabilities
2012
Brain Painting: First Evaluation of a New Brain–Computer Interface Application with ALS-Patients and Healthy Volunteers
2010
Single-trial analysis and classification of ERP components — A tutorial
2010
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
Federated Learning in Mobile Edge Networks: A Comprehensive Survey
2020 Standout
Local and Remote Cooperation With Virtual and Robotic Agents: A P300 BCI Study in Healthy and People Living With Spinal Cord Injury
2016
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training
2015
Analysis of Break in Presence During Game Play Using a Linear Mixed Model
2010
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
2009 Standout
Does a virtual audience influence rowing?
2009
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence
2008
Methods for interpreting and understanding deep neural networks
2017 Standout
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Deep learning with convolutional neural networks for EEG decoding and visualization
2017 Standout
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems
2016
First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study
2016
Virtual Competitors Influence Rowers
2010

Works of Guenter Edlinger being referenced

How many people are able to control a P300-based brain–computer interface (BCI)?
2009
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment
2006
Rankless by CCL
2026