Standout Papers
Citation Impact
Citing Papers
Presence and Emotions in Virtual Environments: The Influence of Stereoscopy
2008
Validación de dos escalas breves para evaluar la adicción a Internet y el abuso de móvil
2009 Standout
Mood changes after watching pornography on the Internet are linked to tendencies towards Internet-pornography-viewing disorder
2016
AI technologies for education: Recent research & future directions
2021 Standout
Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study
2013
‘Internet Addiction’: A Critical Review
2006
Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance1
1997
The effect of type a personality on physiological arousal while playing computer games
1995
Efficacy and safety of retapamulin ointment as treatment of impetigo: randomized double-blind multicentre placebo-controlled trial
2008
The Fear of COVID-19 Scale: Development and Initial Validation
2020 Standout
Implicit associations in cybersex addiction: Adaption of an Implicit Association Test with pornographic pictures
2015
Internet addiction: coping styles, expectancies, and treatment implications
2014
Ventral striatum activity when watching preferred pornographic pictures is correlated with symptoms of Internet pornography addiction
2016
Withdrawal symptoms in internet gaming disorder: A systematic review
2015
Prevalence of skin diseases in rural areas of Assiut Governorate, Upper Egypt
2003
Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression
2013
Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation
2011
Internet Addiction Disorder: Personality characteristics and risk of pathological overuse in adolescents
2016 Standout
Juvenile xanthogranuloma variant: a clinicopathological case report and review of the literature
1999
The Mediating Effects of Fear of COVID-19 and Depression on the Association Between Intolerance of Uncertainty and Emotional Eating During the COVID-19 Pandemic in Turkey
2021
Technological addictions
1995
The pattern and profile of alopecia areata in Singapore – a study of 219 Asians
2002
Health-Related Internet Use by Children and Adolescents: Systematic Review
2018 Standout
Gender-related functional connectivity and craving during gaming and immediate abstinence during a mandatory break: Implications for development and progression of internet gaming disorder
2018
Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
2011
Hypersexual Disorder: A Proposed Diagnosis for DSM-V
2009 Standout
Why are some STEM fields more gender balanced than others?
2016 Standout
Clinical approaches to treatment of Internet addiction
2014 Standout
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
2016 Standout
Adaptation of the Fear of COVID-19 Scale: Its Association with Psychological Distress and Life Satisfaction in Turkey
2020
Definition, symptoms and risk of techno-stress: a systematic review
2018 Standout
Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
2013
Dendritic Cell Function in Vivo during the Steady State: A Role in Peripheral Tolerance
2003 StandoutNobel
Alopecia areata update
2010 Standout
Global Epidemiology of Psoriasis: A Systematic Review of Incidence and Prevalence
2012 Standout
Working with families in Tower Hamlets: an evaluation of the Family Welfare Association’s Family Support Services
2002
Some interfaces of dendritic cell biology
2003 StandoutNobel
Emotional intelligence in nursing work
2004 Standout
The cornified envelope: a model of cell death in the skin
2005 Standout
Dendritic Cells Under Investigation in Autoimmune Disease
2003
Two New Loci for Autosomal Recessive Ichthyosis on Chromosomes 3p21 and 19p12-q12 and Evidence for Further Genetic Heterogeneity
2000
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model
2016 Standout
Symptoms of cybersex addiction can be linked to both approaching and avoiding pornographic stimuli: results from an analog sample of regular cybersex users
2015
Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet
2000
Sexual Picture Processing Interferes with Decision-Making Under Ambiguity
2013
Systematic review of sedentary behaviour and health indicators in school-aged children and youth
2011 Standout
Juvenile Xanthogranulomas in the First Two Decades of Life: A Clinicopathologic Study of 174 Cases With Cutaneous and Extracutaneous Manifestations
2003 Standout
Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits
2014 Standout
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
2015
Assessing Coronavirus Fear in Indian Population Using the Fear of COVID-19 Scale
2020
Profile of 513 patients with alopecia areata: associations of disease subtypes with atopy, autoimmune disease and positive family history
2006
Development of an audit instrument for nursing care plans in the patient record
2000
Imaginary Relish and Exquisite Torture: The Elaborated Intrusion Theory of Desire.
2005 Standout
Differential Psychological Impact of Internet Exposure on Internet Addicts
2013
Internet gaming addiction: current perspectives
2013
A marker for Stevens–Johnson syndrome
2004 StandoutNature
Addiction as excessive appetite
2001
A critical review of “Internet addiction” criteria with suggestions for the future
2014
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
2012
Staphylococcus aureus Infections: Epidemiology, Pathophysiology, Clinical Manifestations, and Management
2015 Standout
Maritime accident prevention strategy formulation from a human factor perspective using Bayesian Networks and TOPSIS
2020 Standout
Problems with 'Internet addiction' diagnosis and classification.
2011
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Practice Guidelines for the Diagnosis and Management of Skin and Soft Tissue Infections: 2014 Update by the Infectious Diseases Society of America
2014 Standout
Smartphone addiction among university students in the light of some variables
2016 Standout
Technology-related transformations of imaginary body boundaries: Psychopathology of the everyday excessive Internet and mobile phone use
2017
Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds
2015
Internet Gaming Disorder
2014
Location selection for the construction of a casino in the Greater London region: A triple multi-criteria approach
2012
Development and Validation of a Game Addiction Scale for Adolescents
2009 Standout
Nurse–patient relationships and partnership in hospital care
2000
Learning in immersive worlds: A review of game-based learning
2006
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Online computer gaming: a comparison of adolescent and adult gamers
2003
Sex Differences in Video Game Play:
2004
Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task
2011
Recalculation of the Critical Values for Lawshe’s Content Validity Ratio
2012 Standout
Analysis of the psychological traits, Facebook usage, and Facebook addiction model of Taiwanese university students
2014
Potential determinants of heavier internet usage
2000
Fictionality and Perceived Realism in Experiencing Stories: A Model of Narrative Comprehension and Engagement
2008 Standout
Using Zoom Videoconferencing for Qualitative Data Collection: Perceptions and Experiences of Researchers and Participants
2019 Standout
What are the learning affordances of 3‐D virtual environments?
2009 Standout
Effects of social and technology overload on psychological well-being in young South Korean adults: The mediatory role of social network service addiction
2016
Gender differences in Taiwan high school students’ computer game playing
2004
Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale – Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions?
2017
Online Sexual Activity:An Examination of Potentially Problematic Behaviors
2004
The Exercise Addiction Inventory: A New Brief Screening Tool
2004
Online Social Network Site Addiction: A Comprehensive Review
2015 Standout
Online social media fatigue and psychological wellbeing—A study of compulsive use, fear of missing out, fatigue, anxiety and depression
2018 Standout
A ‘components’ model of addiction within a biopsychosocial framework
2005 Standout
Pathological Internet use – It is a multidimensional and not a unidimensional construct
2013
Instagram addiction and the Big Five of personality: The mediating role of self-liking
2018
Unregulated Internet Usage: Addiction, Habit, or Deficient Self-Regulation?
2003
The relationships between behavioral addictions and the five-factor model of personality
2013
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
2011
Subjective Craving for Pornography and Associative Learning Predict Tendencies Towards Cybersex Addiction in a Sample of Regular Cybersex Users
2016
Addictive use of social networking sites can be explained by the interaction of Internet use expectancies, Internet literacy, and psychopathological symptoms
2015
Empirical Evidence and Theoretical Considerations on Factors Contributing to Cybersex Addiction From a Cognitive-Behavioral View
2014
Dispelling the myth of the socio-emotionally dissatisfied gamer
2013
Online gaming addiction in children and adolescents: A review of empirical research
2012
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors
2019 Standout
The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom
2006
Internet addiction assessment tools: dimensional structure and methodological status
2013 Standout
Development of a Facebook Addiction Scale
2012 Standout
Research noteExcessive online computer gaming: implications for education.
2002
The IT way of loafing on the job: cyberloafing, neutralizing and organizational justice
2002 Standout
A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use
2013 Standout
Online Social Networking and Addiction—A Review of the Psychological Literature
2011
Tolerogenic Dendritic Cells
2003 StandoutNobel
Overexpression of Cd40 Ligand in Murine Epidermis Results in Chronic Skin Inflammation and Systemic Autoimmunity
2001
Internet Gaming Addiction: A Systematic Review of Empirical Research
2011
A pilot study of CBT versus escitalopram combined with CBT in the treatment of pathological gamblers
2011
Technologies for foreign language learning: a review of technology types and their effectiveness
2012 Standout
Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference
2013
Dependence on Computer Games by Adolescents
1998
Internet-Mediated Technologies and Mixed Methods Research
2012
Cutaneous Drug Reactions
2001
Research Review: Child and family support services with minority ethnic families: what can we learn from research?
2005 Standout
Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective
2017 Standout
Adolescent social networking: should parents and teachers be worried?
2011
Computer game playing in adolescence: Prevalence and demographic indicators
1995
Exploring the Interrelationship between COVID-19 Phobia, Work–Family Conflict, Family–Work Conflict, and Life Satisfaction among School Administrators for Advancing Sustainable Management
2021 Standout
Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment
2015
Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
2017
Predictors for (Problematic) Use of Internet Sexually Explicit Material: Role of Trait Sexual Motivation and Implicit Approach Tendencies Towards Sexually Explicit Material
2017
The impact of computer use on children's and adolescents' development
2001
Flow and Media Enjoyment
2004
Works of Griffiths being referenced
Gambling and gaming addictions in adolescence
2002
Rook/Wilkinson/Ebling Textbook of Dermatology
1999 Standout
Computer game playing in children and adolescents: a review of the literature
1996
How much should we fear Facebook?
2010
The educational benefits of videogames
2002
Fruit machine addiction in adolescence: a case study
1993
Reflections on risk in child protection: is it time for a shift in paradigms?
2000
Are computer games bad for children
1993
Friendship and social development in children and adolescents: the impact of electronic technology
1997
Netties anonymous: are some people addicted to the Internet?
1995
The use of online methodologies in data collection for gambling and gaming addictions
2010
A brief overview of Internet Gaming Disorder and its treatment
2016
Excessive Internet use: Implications for sexual behaviour
2001
Internet sex addiction: a review of empirical research
2012
British Gambling Prevalence Survey 2007
2007
Violence in gambling environments: a cause for concern?
2003
Classification and treatment of behavioural addictions
2015
Excessive internet use: implications for education
2001
The role of subjective mood states in the maintenance of gambling behaviour
1995
The psychobiology of the near miss in fruit machine gambling
1991
Online gaming addictions: legislation or moderation?
2007
Behavioural addictions: an issue for everybody?
1996
Video games and aggression: a review of the literature
1998
The fear of COVID-19 and its role in preventive behaviors
2020
Gaming in social networking sites: a growing concern?
2010
The role of context in online gaming excess and addiction: some case study evidence
2010
The wider implications of an audit of care plan documentation
1999
Factors in problem adolescent fruit machine gambling: results of a small postal survey
1993