Citation Impact
Citing Papers
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
From Industry 4.0 to Construction 5.0: Exploring the Path towards Human–Robot Collaboration in Construction
2023 Standout
Digitalization to achieve sustainable development goals: Steps towards a Smart Green Planet
2021 Standout
The state of artificial intelligence-based FDA-approved medical devices and algorithms: an online database
2020 Standout
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
A Review on Artificial Intelligence in Education
2021 Standout
Moving a Rubber Hand that Feels Like Your Own: A Dissociation of Ownership and Agency
2012 Standout
A Framework for the Testing and Validation of Simulated Environments in Experimentation and Training
2020
If I Were You: Perceptual Illusion of Body Swapping
2008
Virtual Reality as a Vehicle to Empower Motor-Cognitive Neurorehabilitation
2018
An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment
2013
Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale
2012
Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality
2011
Bystander Responses to a Violent Incident in an Immersive Virtual Environment
2013
Drift and ownership toward a distant virtual body
2013
Putting yourself in the skin of a black avatar reduces implicit racial bias
2013
Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion
2012
Virtual reality simulations in nurse education: A systematic mapping review
2021 Standout
Virtual reality in the assessment, understanding, and treatment of mental health disorders
2017 Standout
Illusory movements induced by tendon vibration in right- and left-handed people
2014
A survey on robotic devices for upper limb rehabilitation
2014 Standout
Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
2013
Whatever next? Predictive brains, situated agents, and the future of cognitive science
2013 Standout
Robotic assisted rehabilitation in Virtual Reality with the L-EXOS
2009
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
2016 Standout
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
2010
Beaming into the News: A System for and Case Study of Tele-Immersive Journalism
2016
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
Effects of captions and English proficiency on learning effectiveness, motivation and attitude in augmented-reality-enhanced theme-based contextualized EFL learning
2020 Standout
A comparison study of augmented reality versus interactive simulation technology to support student learning of a socio-scientific issue
2014
Sounding Out Small Screens and Telepresence
2010
Construction 4.0: what we know and where we are headed?
2021
TÜRKİYE’DE ARTIRILMIŞ GERÇEKLİKLE İLGİLİ HAZIRLANAN TEZLERİN BİBLİYOMETRİK ANALİZ YÖNTEMİYLE İNCELENMESİ
2018
Digital Learning Demand for Future Education 4.0—Case Studies at Malaysia Education Institutions
2020 Standout
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario
2014
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
2010
Continuum crowds
2006 Standout
Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
2006
Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
2022 Standout
Proxemics with multiple dynamic characters in an immersive virtual environment
2010
The flipped classroom: A review of its advantages and challenges
2018 Standout
Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad
2015 Standout
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
2012
Augmented reality for STEM learning: A systematic review
2018 Standout
RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality
2015
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
2019 Standout
Analyzing the effects of Industry 4.0 technologies and coordination on the sustainability of supply chains
2021
The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction
2015
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
2004
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
2009 Standout
User experience and interaction performance in 2D/3D telecollaboration
2017
Hybrid Physical Education Teaching and Curriculum Design Based on a Voice Interactive Artificial Intelligence Educational Robot
2020 Standout
Crowds by Example
2007 Standout
Reinforcement learning utilizes proxemics
2012
A review of virtual environments for training in ball sports
2012
Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts
2020
Reactive pedestrian path following from examples
2004
Actions and approaches for enabling Industry 5.0‐driven sustainable industrial transformation: A strategy roadmap
2022 Standout
Industry 4.0, digitization, and opportunities for sustainability
2019
Metaverse
2022 Standout
Arm rehabilitation with a robotic exoskeleleton in Virtual Reality
2007
Construction 4.0: A Literature Review
2020
Evaluating the Microsoft HoloLens through an augmented reality assembly application
2017
The Proprioceptive Senses: Their Roles in Signaling Body Shape, Body Position and Movement, and Muscle Force
2012 Standout
Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments
2011
P300 Brain–Computer Interface-Based Drone Control in Virtual and Augmented Reality
2021
A scoping review of the educational uses of 6DoF HMDs
2021
Human intention estimation based on hidden Markov model motion validation for safe flexible robotized warehouses
2018
A Scoping Review of Immersive Virtual Reality in STEM Education
2020
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment
2014
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
2014
Immersive Mixed Reality for Manufacturing Training
2017
Augmented and Virtual Reality Evolution and Future Tendency
2020
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
2021
Scalable behaviors for crowd simulation
2004
The Effects of Rotating the Self Out of the Body in the Full Virtual Body Ownership Illusion
2014
Digital Twin-driven smart manufacturing: Connotation, reference model, applications and research issues
2019 Standout
A threat to a virtual hand elicits motor cortex activation
2013
Artificial Intelligence in Intelligent Tutoring Robots: A Systematic Review and Design Guidelines
2019
Works of Franco Tecchia being referenced
Real-Time Global Illumination for VR Applications
2008
Understanding and Realizing Presence in the Presenccia Project
2007
A Fully Immersive Set-Up for Remote Interaction and Neurorehabilitation Based on Virtual Body Ownership
2012
Beaming: An Asymmetric Telepresence System
2012
Virtual reconstruction of paintings as a tool for research and learning
2013
Agent Behaviour Simulator (ABS):a platform for urban behaviour development
2001
Local and Remote Cooperation With Virtual and Robotic Agents: A P300 BCI Study in Healthy and People Living With Spinal Cord Injury
2016
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
2017
Full Body Acting Rehearsal in a Networked Virtual Environment — A Case Study
2012
A Flexible Framework for Wide‐Spectrum VR Development
2010
Lowering the development time of multimodal interactive application
2005
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks
2011
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
2013
Visualizing Crowds in Real‐Time
2002
A haptic toolkit for the development of immersive and web-enabled games
2006
3D helping hands
2012
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
2012