Citation Impact
Citing Papers
Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective
2022 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Graph neural networks: A review of methods and applications
2020 Standout
Understanding anthropomorphism in service provision: a meta-analysis of physical robots, chatbots, and other AI
2021 Standout
Graph convolutional networks: a comprehensive review
2019 Standout
The Proteomics Identifications (PRIDE) database and associated tools: status in 2013
2012 Standout
Image analysis and computer vision in medicine
1994
Social Media: A Review and Tutorial of Applications in Medicine and Health Care
2014 Standout
The Graph Neural Network Model
2008 Standout
A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology
2008
Inattention to Problematic Media Use Habits
2018
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Emotion recognition from physiological signals using wireless sensors for presence technologies
2004
Action research approach on mobile learning design for the underserved
2008
Geometric Deep Learning on Graphs and Manifolds Using Mixture Model CNNs
2017 Standout
Unveiling the predictive power of static structure in glassy systems
2020 StandoutNobel
A Comprehensive Survey of Graph Embedding: Problems, Techniques, and Applications
2018 Standout
EEG Emotion Recognition Using Dynamical Graph Convolutional Neural Networks
2018 Standout
Caregiving role in human–robot interaction: A study of the mediating effects of perceived benefit and social presence
2013
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
The role of information and communication technologies in improving teaching and learning processes in primary and secondary schools
2010 Standout
EEG emotion recognition using fusion model of graph convolutional neural networks and LSTM
2020 Standout
Teacher Technology Change
2010 Standout
Educating digitally competent teachers: A study of integration of professional digital competence in teacher education
2017 Standout
Dasty3, a WEB framework for DAS
2011
Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector
2015 Standout
International Handbook of Information Technology in Primary and Secondary Education
2008 Standout
An End-to-End Deep Learning Architecture for Graph Classification
2018 Standout
Deep Learning on Graphs: A Survey
2020 Standout
Challenges to learning and schooling in the digital networked world of the 21st century
2013 Standout
Recent advances and applications of machine learning in solid-state materials science
2019 Standout
The Impact of Social Media on Learning Behavior for Sustainable Education: Evidence of Students from Selected Universities in Pakistan
2019 Standout
Hypergraph Neural Networks
2019 Standout
Design of Secure Mutual Authentication Scheme for Metaverse Environments Using Blockchain
2022 Standout
Medical image analysis: progress over two decades and the challenges ahead
2000 Standout
Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications
2010 Standout
Geometric Deep Learning: Going beyond Euclidean data
2017 Standout
The relation between 21st-century skills and digital skills: A systematic literature review
2017 Standout
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019 Standout
Metaverse
2022 Standout
Domo Arigato Mr. Roboto
2016 Standout
How was it for you? Experiences of participatory design in the UK health service
2013
Teacher educators' digital competence
2012 Standout
Dynamic Graph CNN for Learning on Point Clouds
2019 Standout
Measuring and defining the experience of immersion in games
2008 Standout
A Survey of Convolutional Neural Networks: Analysis, Applications, and Prospects
2021 Standout
A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types
2011 Standout
Works of Edwin Blake being referenced
Presence as a means for understanding user behaviour in virtual environments
2000
DAS Writeback: A Collaborative Annotation System
2011
The effects of avatars on co-presence in a collaborative virtual environment
2001
Evaluating Existing Strategies to Limit Video Game Playing Time
2016
A graphical representation of the state spaces of hierarchical level-of-detail scene descriptions
2001
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
2006
Relationships between Image Synthesis and Analysis Towards Unification?
1990
Using voice over IP to bridge the digital divide: a critical action research approach
2003
User interfaces for communication bridges across the digital divide
2005
Altering participation through interactions and reflections in design
2012