Citation Impact
Citing Papers
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.
2018 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)
2011
The rise of motivational information systems: A review of gamification research
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Delivering Disruption in an Emergent Access Economy: A Case Study of an E-Hailing Platform
2017
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
Gamifying French Language Learning: A Case Study Examining a Quest-based, Augmented Reality Mobile Learning-tool
2015
Review of Studies on Technology-Enhanced Language Learning and Teaching
2020 Standout
Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life
2019
Understanding digital transformation: A review and a research agenda
2019 Standout
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
2014 Standout
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
2018 Standout
Educational magic toys developed with augmented reality technology for early childhood education
2015 Standout
Introducing IoT and Wearable Technologies into Task-Based Language Learning for Young Children
2016
Works of David Bustard being referenced
Game‐based feedback for educational multi‐user virtual environments
2010