Citation Impact
Citing Papers
Building Member Attachment in Online Communities: Applying Theories of Group Identity and Interpersonal Bonds1
2012
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016 Standout
The Reader-to-Leader Framework: Motivating Technology-Mediated Social Participation
2009
Content or Community? A Digital Business Strategy for Content Providers in the Social Age1
2013 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Tall Heads vs. Long Tails: Do Consumer Reviews Increase the Informational Inequality Between Hit and Niche Products?
2007
Methods for extracting place semantics from Flickr tags
2009
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Analysis of participation in an online photo‐sharing community: A multidimensional perspective
2009
Knowledge‐sharing in an online community of health‐care professionals
2007
Method of multi-criteria group decision-making based on cloud aggregation operators with linguistic information
2014 Standout
Perceptions of Students for Gamification Approach: Kahoot as a Case Study
2018 Standout
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
2018
Software selection: a case study of the application of the analytical hierarchical process to the selection of a multimedia authoring system
1999
Social Comparisons and Contributions to Online Communities: A Field Experiment on MovieLens
2010
Activity recognition using cell phone accelerometers
2011 Standout
Consensus in Group Decision Making and Social Networks
2017
A linguistic consensus model for Web 2.0 communities
2012
Do badges increase user activity? A field experiment on the effects of gamification
2015
An Assessment of Intrinsic and Extrinsic Motivation on Task Performance in Crowdsourcing Markets.
2011
PERSONAF: framework for personalised ontological reasoning in pervasive computing
2009
Are Consumers More Likely to Contribute Online Reviews for Hit or Niche Products?
2010
Knowledge Collaboration in Online Communities
2011 Standout
Recommender systems survey
2013 Standout
Group decision making in a multiple criteria environment: A case using the AHP in software selection
2002
DEAP: A Database for Emotion Analysis ;Using Physiological Signals
2011 Standout
Trust based consensus model for social network in an incomplete linguistic information context
2015 Standout
Sensing meets mobile social networks
2008
The MovieLens Datasets
2015 Standout
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
2014 Standout
Applying Common Identity and Bond Theory to Design of Online Communities
2007
A Survey for Mobility Big Data Analytics for Geolocation Prediction
2016
Analytic hierarchy process: An overview of applications
2004 Standout
Collaborative Filtering beyond the User-Item Matrix
2014 Standout
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
2018 Standout
What We Know and Don't Know about Online Word-of-Mouth: A Review and Synthesis of the Literature
2014 Standout
An Overview of Internet of Things (IoT) and Data Analytics in Agriculture: Benefits and Challenges
2018 Standout
Consensus reaching in social network group decision making: Research paradigms and challenges
2018 Standout
Inside the Turk
2014 Standout
Issues and Challenges for Teaching Successful Online Courses in Higher Education
2017 Standout
Multiple criteria decision-making techniques and their applications – a review of the literature from 2000 to 2014
2015 Standout
Through a Glass Darkly: Information Technology Design, Identity Verification, and Knowledge Contribution in Online Communities
2007
The sharing economy: Why people participate in collaborative consumption
2015 Standout
Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
2013
A survey of mobile phone sensing
2010 Standout
Works of Dan Frankowski being referenced
Discovering personally meaningful places
2007
SuiteSound: a system for distributed collaborative multimedia
1993
Using Social Psychology to Motivate Contributions to Online Communities
2005