Citation Impact
Citing Papers
The effect of games and simulations on higher education: a systematic literature review
2017
Game on: The gamification of the pharmacy classroom
2016
Ergonomic mismatch between students anthropometry and university classroom furniture
2019
Perceptions of Students for Gamification Approach: Kahoot as a Case Study
2018 Standout
Online communication and interaction in distance higher education: A framework study of good practice
2019 Standout
Social LSTM: Human Trajectory Prediction in Crowded Spaces
2016 Standout
Freshwater resources and their management
2007 Standout
A survey on vision-based human action recognition
2009 Standout
Potential climate change impacts on flood producing mechanisms in southern British Columbia, Canada using the CGCMA1 simulation results
2002
The Impact of Environmental Factors on Academic Performance of University Students Taking Online Classes during the COVID-19 Pandemic in Mexico
2020 Standout
Understanding human interactions with track and body synergies (TBS) captured from multiple views
2008
A Survey of Vision-Based Trajectory Learning and Analysis for Surveillance
2008
Vessel Pattern Knowledge Discovery from AIS Data: A Framework for Anomaly Detection and Route Prediction
2013 Standout
Works of D. Greenhill being referenced
Comparison of three methods of facial measurement
2006
Learning the Semantic Landscape: embedding scene knowledge in object tracking
2005
The Potential of Satellite Remote Sensing of Snow over Great Britain in Relation to Cloud Cover
1994
The design and evaluation of a multiplayer serious game for pharmacy students
2013