Citation Impact

Citing Papers

Why are some STEM fields more gender balanced than others?
2016 Standout
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
2021 Standout
Media Literacy as a Core Competency for Engaged Citizenship in Participatory Democracy
2013
The Promises, Challenges, and Futures of Media Literacy
2018 Standout
Subject, action and polis
2013 Standout
Innovating and changing the policy-cycle: Policy-makers be prepared!
2016
The role of social media on positive youth development: An analysis of 4-H Facebook page and 4-H'ers' positive development
2017
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games
2012
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
A social-cognitive approach to online game cheating
2013
Systematic literature review on sustainable human resource management
2018 Standout
Media representation of Muslims and Islam from 2000 to 2015: A meta-analysis
2016 Standout
Fuzzy comprehensive evaluation of virtual reality mine safety training system
2019 Standout
Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society
2017 Standout
Narrowing the nano discourse?† †This material is based upon work supported by the National Science Foundation (Grant No. DMR-0832760). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
2010
Connecting Competences and Pedagogical Approaches for Sustainable Development in Higher Education: A Literature Review and Framework Proposal
2017 Standout
The End of Framing as we Know it … and the Future of Media Effects
2015 Standout
The Impact of Social Media on Learning Behavior for Sustainable Education: Evidence of Students from Selected Universities in Pakistan
2019 Standout
Serious games and learning effectiveness: The case of It’s a Deal!
2011
Framing Peak Petroleum as a Public Health Problem: Audience Research and Participatory Engagement in the United States
2011
Misinformation and Its Correction
2012 Standout
Influence of Students’ Learning Style, Sense of Presence, and Cognitive Load on Learning Outcomes in an Immersive Virtual Reality Learning Environment
2019
Assessing the public policy-cycle framework in the age of artificial intelligence: From agenda-setting to policy evaluation
2020 Standout
Gaming for the energy transition. Experimenting and learning in co-designing a serious game prototype
2017
Applying Co‐occurrence Text Analysis with ALCESTE to Studies of Impression Management
2012
Global democracy and earth system governance
2011
Energy justice: A conceptual review
2015 Standout
Mapping children's politics: spatial stories, dialogic relations and political formation
2012

Works of Chad Raphael being referenced

Deliberative Democracy and Inequality: Two Cheers for Enclave Deliberation among the Disempowered
2009
Bridging the Gender Gap in Computing: An Integrative Approach to Content Design for Girls
2003
How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game?
2016
Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design
2009
Civic Engagement, Pedagogy, and Information Technology on Web Sites for Youth
2008
Simulating REAL LIVES
2012
Book Reviews
2006
Rankless by CCL
2026