Citation Impact

Citing Papers

Virtual and augmented reality technologies for emergency management in the built environments: A state-of-the-art review
2020 Standout
Female Leadership Raises Aspirations and Educational Attainment for Girls: A Policy Experiment in India
2012 StandoutScienceNobel
Digitalization to achieve sustainable development goals: Steps towards a Smart Green Planet
2021 Standout
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017 Standout
Impact of Genetic Causal Information on Medical Students’ Clinical Encounters with an Obese Virtual Patient: Health Promotion and Social Stigma
2010
Virtual morality: Emotion and action in a simulated three-dimensional “trolley problem”.
2011
Virtual social environments as a tool for psychological assessment: Dynamics of interaction with a virtual spouse.
2011
Why are some STEM fields more gender balanced than others?
2016 Standout
Bystander Responses to a Violent Incident in an Immersive Virtual Environment
2013
Putting yourself in the skin of a black avatar reduces implicit racial bias
2013
Integrative Approaches Utilizing Oxytocin to Enhance Prosocial Behavior: From Animal and Human Social Behavior to Autistic Social Dysfunction
2012
Autism
2013 Standout
Virtual reality in the assessment, understanding, and treatment of mental health disorders
2017 Standout
Impact of Informing Overweight Individuals about the Role of Genetics in Obesity: An Online Experimental Study
2013 Standout
An Underexamined Inequality
2015
Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements
2019
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior
2008
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
2021 Standout
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
The rise of motivational information systems: A review of gamification research
2018 Standout
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance
2014
The influence of racial embodiment on racial bias in immersive virtual environments
2009
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence
2014
Human Trust in Artificial Intelligence: Review of Empirical Research
2020 Standout
The Effect of Priming Gender Roles on Women’s Implicit Gender Beliefs and Career Aspirations
2010
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
2014 Standout
VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment
2011
Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors
2009
Immersion and the illusion of presence in virtual reality
2018
Metaverse
2022 Standout
The Role of Empathy in Health and Social Care Professionals
2020 Standout
Hazard recognition and risk perception in construction
2013
Demystifying the Draft EU Artificial Intelligence Act — Analysing the good, the bad, and the unclear elements of the proposed approach
2021 Standout
On the interaction of social affect and cognition: empathy, compassion and theory of mind
2017

Works of Cade McCall being referenced

Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities
2009
Construction workers' perceptions of management safety practices: A qualitative investigation
2004
Compassion meditators show less anger, less punishment, and more compensation of victims in response to fairness violations
2014
The animal and human neuroendocrinology of social cognition, motivation and behavior
2012
Facing Off with Unfair Others: Introducing Proxemic Imaging as an Implicit Measure of Approach and Avoidance during Social Interaction
2015
Construction managers' perceptions of construction safety practices in small and large firms: A qualitative investigation
2004
Proxemic behaviors as predictors of aggression towards Black (but not White) males in an immersive virtual environment
2009
Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting
2009
How, When, and Why to Use Digital Experimental Virtual Environments to Study Social Behavior
2009
The malleability of men's gender self-concept
2007
What Can Virtual Reality Teach Us About Prosocial Tendencies in Real and Virtual Environments?
2008
Rankless by CCL
2026