Citation Impact
Citing Papers
The Use of Mobile Gamification Technology for Sustainability Learning in Saudi Higher Education
2020
The Value Of Webcams For Virtual Teams
2012
Incidentality on a continuum: A comparative conceptualization of incidental news consumption
2020
Let’s dance the news! How the news media are adapting to the logic of TikTok
2020 Standout
Employing the TAM Model to Investigate the Readiness of M-Learning System Usage Using SEM Technique
2022 Standout
Virtually in this together – how web-conferencing systems enabled a new virtual togetherness during the COVID-19 crisis
2020 Standout
Works of Bradley E. Wiggins being referenced
Global Teams and Media Selection
2009
An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education
2016
Memes as genre: A structurational analysis of the memescape
2014