Citation Impact

Citing Papers

Virtual and augmented reality technologies for emergency management in the built environments: A state-of-the-art review
2020 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
The effect of games and simulations on higher education: a systematic literature review
2017
How to Systematically Assess Serious Games Applied to Health Care
2014
The effect of implementing cognitive load theory-based design principles in virtual reality simulation training of surgical skills: a randomized controlled trial
2016
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings
2020
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
2018 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
2022 Standout
The perceived effectiveness regarding Immersive Virtual Reality learning environments changes by the prior knowledge of learners
2020 Standout
Evaluating the educational effectiveness of simulation games: A value generation model
2013
From Sparse Solutions of Systems of Equations to Sparse Modeling of Signals and Images
2009 Standout
Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack
2015
Online communication and interaction in distance higher education: A framework study of good practice
2019 Standout
Fuzzy comprehensive evaluation of virtual reality mine safety training system
2019 Standout
A review of the use of virtual reality head-mounted displays in education and training
2017 Standout
Efficacy of Virtual Reality for Studying People's Pre-evacuation Behavior under Fire
2020
Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life
2019
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019 Standout
A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES.
2015
Mapping learning and game mechanics for serious games analysis
2014
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
2016
Immersive Mixed Reality for Manufacturing Training
2017
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
Cross-Modal Localization via Sparsity
2007
Design and Implementation of Fire Safety Education System on Campus based on Virtual Reality Technology
2017

Works of Bill Kapralos being referenced

The Role of Game Elements in Online Learning within Health Professions Education.
2016
The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation
2014
Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review
2014
Audiovisual localization of multiple speakers in a video teleconferencing setting
2003
User Assessment in Serious Games and Technology-Enhanced Learning
2013
Virtual simulations and serious games in a laptop‐based university
2011
Assessment in and of Serious Games: An Overview
2013
Rankless by CCL
2026