Standout Papers
Citation Impact
Citing Papers
Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective
2022 Standout
Virtual and augmented reality technologies for emergency management in the built environments: A state-of-the-art review
2020 Standout
A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Knowing your own heart: Distinguishing interoceptive accuracy from interoceptive awareness
2014 Standout
Digitalization to achieve sustainable development goals: Steps towards a Smart Green Planet
2021 Standout
First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking
2016
Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education
2023 Standout
Real-Time Volumetric Intersections of Deforming Objects
2003
Moving a Rubber Hand that Feels Like Your Own: A Dissociation of Ownership and Agency
2012 Standout
Multisensory brain mechanisms of bodily self-consciousness
2012
Changing bodies changes minds: owning another body affects social cognition
2014
An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment
2013
The use of virtual reality simulation among nursing students and registered nurses: A systematic review
2020 Standout
Future directions for the development of virtual reality within an automotive manufacturer
2015
The building blocks of the full body ownership illusion
2013
An Interoceptive Predictive Coding Model of Conscious Presence
2012
Behavioral, Neural, and Computational Principles of Bodily Self-Consciousness
2015
Bystander Responses to a Violent Incident in an Immersive Virtual Environment
2013
Human Tails: Ownership and Control of Extended Humanoid Avatars
2013
Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias
2016
The Perspective Matters! Multisensory Integration in Ego-Centric Reference Frames Determines Full-Body Ownership
2011
Drift and ownership toward a distant virtual body
2013
Sliding perspectives: dissociating ownership from self-location during full body illusions in virtual reality
2014
Putting yourself in the skin of a black avatar reduces implicit racial bias
2013
Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion
2012
Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence
2016 Standout
Talk to the Virtual Hands: Self-Animated Avatars Improve Communication in Head-Mounted Display Virtual Environments
2011
A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study
2014
The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature
2018
Brain activity and prosocial behavior in a simulated life-threatening situation
2014
Illusory perception of arm movement induced by visuo-proprioceptive sensory stimulation and controlled by motor imagery
2012
Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
2013
Whatever next? Predictive brains, situated agents, and the future of cognitive science
2013 Standout
Positive Technology: Using Interactive Technologies to Promote Positive Functioning
2011
Beaming: An Asymmetric Telepresence System
2012
The relationship between virtual body ownership and temperature sensitivity
2013
CInDeR : collision and interference detection in real time using graphics hardware
2009
Beaming into the News: A System for and Case Study of Tele-Immersive Journalism
2016
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
2021 Standout
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
A Survey of General‐Purpose Computation on Graphics Hardware
2007 Standout
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience
2018
Federated Learning in Mobile Edge Networks: A Comprehensive Survey
2020 Standout
Exploring immersive experience in journalism
2017
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario
2014
Detection of Collisions and Self-collisions Using Image-space Techniques.
2004
Local and Remote Cooperation With Virtual and Robotic Agents: A P300 BCI Study in Healthy and People Living With Spinal Cord Injury
2016
Interactive collision detection between deformable models using chromatic decomposition
2005
Recommendations for Good Scientific Practice and the Consumers of VR-Technology
2016
Virtual Reality Metaverse System Supplementing Remote Education Methods: Based on Aircraft Maintenance Simulation
2022 Standout
Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad
2015 Standout
Virtual Reality Based Treatments in Eating Disorders and Obesity: A Review
2013
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training
2015
Body ownership causes illusory self-attribution of speaking and influences subsequent real speaking
2014
Analysis of Break in Presence During Game Play Using a Linear Mixed Model
2010
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
2009 Standout
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement
2010
Virtual Reality, 360° Video, and Journalism Studies: Conceptual Approaches to Immersive Technologies
2019
Physically Based Deformable Models in Computer Graphics
2006 Standout
Transcending the Self in Immersive Virtual Reality
2014
Design of Secure Mutual Authentication Scheme for Metaverse Environments Using Blockchain
2022 Standout
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
2004
A Survey on Metaverse: Fundamentals, Security, and Privacy
2022 Standout
Taking the full view: How viewers respond to 360-degree video news
2018
Experiencing Simulated Confrontations in Virtual Reality
2021
Reinforcement learning utilizes proxemics
2012
3D Virtual worlds and the metaverse
2013 Standout
When Does Virtual Embodiment Change Our Minds?
2016
Immersion and the illusion of presence in virtual reality
2018
Metaverse
2022 Standout
Grand Challenges in Virtual Environments
2014
Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes
2013
User Representations in Human-Computer Interaction
2020
Methodologies for animals’ geographies: cultures, communication and genomics
2014
Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments
2011
The Dark Side of Perceptual Manipulations in Virtual Reality
2022
GPU Computing
2008 Standout
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
2019 Standout
Generation Z: Technology and Social Interest
2015 Standout
Let’s dance the news! How the news media are adapting to the logic of TikTok
2020 Standout
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment
2014
Collision Detection for Deformable Objects
2005
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Virtual reality in training: an experimental study with firefighters
2019
Immersive Mixed Reality for Manufacturing Training
2017
Augmented and Virtual Reality Evolution and Future Tendency
2020
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems
2016
The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI
2020 Standout
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
2012
The digital revolution and its impact on mental health care
2019
Deep Learning for Intelligent Human–Computer Interaction
2022 Standout
First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study
2016
Homuncular Flexibility in Virtual Reality
2015
Personality and Presence in Virtual Reality: Does Their Relationship Depend on the Used Presence Measure?
2012
The Effects of Rotating the Self Out of the Body in the Full Virtual Body Ownership Illusion
2014
Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion
2014
A threat to a virtual hand elicits motor cortex activation
2013
Works of Bernhard Spanlang being referenced
Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial
2018
Conversations between self and self as Sigmund Freud—A virtual body ownership paradigm for self counselling
2015
First Person Experience of Body Transfer in Virtual Reality
2010
Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale
2012
Real-Time Global Illumination for VR Applications
2008
Virtual Hand Illusion Induced by Visuomotor Correlations
2010
Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality
2011
Virtual reality in the assessment, understanding, and treatment of mental health disorders
2017 Standout
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
2010
GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality
2010
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
2010
Proxemics with multiple dynamic characters in an immersive virtual environment
2010
Full Body Acting Rehearsal in a Networked Virtual Environment — A Case Study
2012
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
2012
The physiological mirror—a system for unconscious control of a virtual environment through physiological activity
2010
Fast Cloth Animation on Walking Avatars
2001
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
2014
Comparing and Evaluating Real Time Character Engines for Virtual Environments
2010