Citation Impact

Citing Papers

A Survey on Intelligent Transportation Systems
2013 Standout
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School
2015
The Effects of Tree-View Based Presentation Adaptation on Mobile Web Browsing1
2011
The effects of the number of links and navigation support on cognitive load and learning with hypertext: The mediating role of reading order
2008
European Resuscitation Council Guidelines for Resuscitation 2010 Section 2. Adult basic life support and use of automated external defibrillators
2010 Standout
A multi-stakeholder perspective on sustainable healthcare: From 2030 onwards
2020 Standout
Continued use of an interactive computer game-based visual perception learning system in children with developmental delay
2017
Video analysis of dispatcher–rescuer teamwork–Effects on CPR technique and performance
2011
A new framework for developing and evaluating complex interventions: update of Medical Research Council guidance
2021 Standout
The impact of health information technology on patient safety
2017 Standout
Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements
2019
Human factors in order picking: a content analysis of the literature
2016 Standout
A realist process evaluation of robot-assisted surgery: integration into routine practice and impacts on communication, collaboration and decision-making
2017
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
Exploring the relationship between technology acceptance model and usability test
2013
Sounding Out Small Screens and Telepresence
2010
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
2006 Standout
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Cognitive load theory, educational research, and instructional design: some food for thought
2009 Standout
The effect of distractor modality and processing code on human-automation interaction
2010
Conversational agents in healthcare: a systematic review
2018 Standout
Digital competence and digital literacy in higher education research: Systematic review of concept use
2018 Standout
Safe Use of Health Information Technology
2024
Cognitive load in hypertext reading: A review
2005
Learning curve models and applications: Literature review and research directions
2011
Travel assistance device: utilising global positioning system-enabled mobile phones to aid transit riders with special needs
2010
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
2016 Standout
Could a Virtual Human Be Used to Explore Excessive Daytime Sleepiness in Patients?
2014
Positioning and Presenting Design Science Research for Maximum Impact1
2013 Standout
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
2008
Current Trends in Remote Laboratories
2009 Standout
Reading Across Mediums: Effects of Reading Digital and Print Texts on Comprehension and Calibration
2016 Standout
Trust in Automation
2014 Standout
Hands-on, simulated, and remote laboratories
2006
Gamifying learning experiences: Practical implications and outcomes
2013 Standout
Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
2019 Standout
Demystifying the Draft EU Artificial Intelligence Act — Analysing the good, the bad, and the unclear elements of the proposed approach
2021 Standout
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
2018 Standout
A Review of ERP Research: A Future Agenda for Accounting Information Systems
2011 Standout
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
2019 Standout
Technology Acceptance Model in M-learning context: A systematic review
2018 Standout
Game-based Learning and 21st century skills: A review of recent research
2016 Standout
The impact of a simulation game on operations management education
2011
Teams, tribes and patient safety: overcoming barriers to effective teamwork in healthcare
2014
Usage-centered engineering for Web applications
2002
Systematic literature reviews in software engineering – A systematic literature review
2008 Standout

Works of Avi Parush being referenced

Communication and team situation awareness in the OR: Implications for augmentative information display
2010
Mapping communication spaces: The development and use of a tool for analyzing the impact of EHRs on interprofessional collaborative practice
2016
The Impact of Visual Layout Factors on Performance in Web Pages: A Cross-Language Study
2005
Simulation-based learning: The learning–forgetting–relearning process and impact of learning history
2006
Whiteboard
2001
Learning histories in simulation-based teaching: the effects on self-learning and transfer
2002
Web navigation structures in cellular phones: the depth/breadth trade-off issue
2004
Perceptually Valid Facial Expressions for Character‐Based Applications
2009
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks
2004
Building it better: Applying human–computer interaction and persuasive system design principles to a monetary limit tool improves responsible gambling
2014
Speech-Based Interaction in Multitask Conditions: Impact of Prompt Modality
2005
Rankless by CCL
2026