Citation Impact

Citing Papers

A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends
2022 Standout
Experience with V-STORE: Considerations on Presence in Virtual Environments for Effective Neuropsychological Rehabilitation of Executive Functions
2003
The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters
2009
Immersion and Emotion: Their Impact on the Sense of Presence
2004
The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments
2007
Introduction: Beyond Presence
1999
Presence and Emotions in Virtual Environments: The Influence of Stereoscopy
2008
System design effects on social presence and telepresence in virtual communities
2004
Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research
2008 Standout
Knowing your own heart: Distinguishing interoceptive accuracy from interoceptive awareness
2014 Standout
Digitalization to achieve sustainable development goals: Steps towards a Smart Green Planet
2021 Standout
Building dynamic capabilities for digital transformation: An ongoing process of strategic renewal
2018 Standout
Metaverse: Perspectives from graphics, interactions and visualization
2022
Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders
2010
Moving a Rubber Hand that Feels Like Your Own: A Dissociation of Ownership and Agency
2012 Standout
Controlling an avatar by thought using real-time fMRI
2014
If I Were You: Perceptual Illusion of Body Swapping
2008
Can Virtual Reality be Used to Investigate Persecutory Ideation?
2003
The Psychology of Persecutory Ideation II
2005
Immersive virtual environment technology as a basic research tool in psychology
1999
Virtual reality and tactile augmentation in the treatment of spider phobia: a case report
1997
An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment
2013
Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale
2012
The Effectiveness of Mobile-Health Technology-Based Health Behaviour Change or Disease Management Interventions for Health Care Consumers: A Systematic Review
2013 Standout
The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics - A Study of Medical Ethics Using Immersive Virtual Reality
2016
Effects of Systematic Cue Exposure Through Virtual Reality on Cigarette Craving
2014
An Interoceptive Predictive Coding Model of Conscious Presence
2012
Lightweight Mutual Authentication and Privacy-Preservation Scheme for Intelligent Wearable Devices in Industrial-CPS
2020
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
2009
Virtual reality exposure therapy of anxiety disorders: A review
2004
An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces
2011
From presence to consciousness through virtual reality
2005 Standout
Impact of digital surge during Covid-19 pandemic: A viewpoint on research and practice
2020 Standout
Human spatial navigation: cognitive maps, sexual dimorphism, and neural substrates
1999 StandoutNobel
Virtual reality and paranoid ideations in people with an ‘at-risk mental state’ for psychosis
2007
A Meta-Analysis on the Relationship between Self-Reported Presence and Anxiety in Virtual Reality Exposure Therapy for Anxiety Disorders
2014
Virtual reality in the assessment, understanding, and treatment of mental health disorders
2017 Standout
Talk to the Virtual Hands: Self-Animated Avatars Improve Communication in Head-Mounted Display Virtual Environments
2011
A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study
2014
Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic
2007
Virtual reality study of paranoid thinking in the general population
2008
Whatever next? Predictive brains, situated agents, and the future of cognitive science
2013 Standout
The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience
2010
Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation
2010
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli
2000
A systematic literature review of empirical evidence on computer games and serious games
2012 Standout
Beaming into the News: A System for and Case Study of Tele-Immersive Journalism
2016
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
2015 Standout
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning
2006
On Selecting the Right Yardstick
1999
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
1999
Enhancing Our Lives with Immersive Virtual Reality
2016 Standout
Ten challenges in 3D printing
2015
Federated Learning in Mobile Edge Networks: A Comprehensive Survey
2020 Standout
Gamification in theory and action: A survey
2014 Standout
Worst-case structural analysis
2013
Sounding Out Small Screens and Telepresence
2010
Supporting participation in planning new roads by using virtual reality systems
2007
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality
2017
Intelligent affect regression for bodily expressions using hybrid particle swarm optimization and adaptive ensembles
2015
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
2015 Standout
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE
2009
TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
2002
Mediation analysis in partial least squares path modeling
2016 Standout
Boundary Crossing and Boundary Objects
2011 Standout
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario
2014
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
2010
Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching
2009
Presence and The Sixth Sense
2002
The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence
1996
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Make it stand
2013
Virtual Reality: A Technology in Need of IS Research
2002
A Preliminary Study of Shy Males Interacting with a Virtual Female
2007
Collaborative Task Performance for Learning Using a Virtual Environment
1999
The effect of update rate on the sense of presence within virtual environments
1995
Physiological measures of presence in stressful virtual environments
2002
Spin-it
2014
Engineering the social: The role of shared artifacts
2008
Full Body Acting Rehearsal in a Networked Virtual Environment — A Case Study
2012
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
2012
An asymptotic numerical method for inverse elastic shape design
2014
Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays?
1999
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality
2020 Standout
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction
1998
Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping
2009
Virtual laboratories for education in science, technology, and engineering: A review
2016 Standout
HCI Theory: Classical, Modern, and Contemporary
2012
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.[1]
2006
Analysis of Break in Presence During Game Play Using a Linear Mixed Model
2010
Empirical analysis of consumer reaction to the virtual reality shopping mall
2007 Standout
Brain-Computer Interfaces, Virtual Reality, and Videogames
2008
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
2009 Standout
Navigating Large-Scale “Desk-Top” Virtual Buildings: Effects of Orientation Aids and Familiarity
1998
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
1999
Walking improves your cognitive map in environments that are large-scale and large in extent
2011
Design for Additive Manufacturing: Trends, opportunities, considerations, and constraints
2016 Standout
An experimental study on the role of touch in shared virtual environments
2000
Interfaces That Heal: Coupling Real and Virtual Objects to Treat Spider Phobia
2003
Fault Diagnosis of High-Speed Train Bogie by Residual-Squeeze Net
2019
Learning to walk in virtual reality
2013
Mobile technologies and services for environmental monitoring: The Citi-Sense-MOB approach
2014
Personal space in virtual reality
2006
Knowledge Collaboration in Online Communities
2011 Standout
Smart Irrigation System for Precision Agriculture—The AREThOU5A IoT Platform
2020
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
2000
A Survey on Metaverse: Fundamentals, Security, and Privacy
2022 Standout
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
1999
Transatlantic Touch: A Study of Haptic Collaboration over Long Distance
2004
A review of virtual environments for training in ball sports
2012
Real and Illusory Interactions Enhance Presence in Virtual Environments
2002
Using Presence Questionnaires in Reality
2000
Presence Accompanying Induced Hearing Loss: Implications for Immersive Virtual Environments
2000
Disentangling the Effects of Team Competences, Team Adaptability, and Client Communication on the Performance of Management Consulting Teams
2013
The Sense of Presence for the Suddenly Deafened Adult:Implications for Virtual Environments
1995
Presence: a unique characteristic in educational virtual environments
2006
Flexible mechanical metamaterials
2017 Standout
A Process Model of the Formation of Spatial Presence Experiences
2007
The Scientific Research Potential of Virtual Worlds
2007 StandoutScience
An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience
2002
The Digitalization of Agriculture and Rural Areas: Towards a Taxonomy of the Impacts
2021 Standout
VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment
2011
The status, challenges, and future of additive manufacturing in engineering
2015 Standout
Presence as Being-in-the-World
1998
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019 Standout
fMRI-Based Robotic Embodiment: Controlling a Humanoid Robot by Thought Using Real-Time fMRI
2014
Telepresence
1998
Review of Smart Meter Data Analytics: Applications, Methodologies, and Challenges
2018 Standout
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence
2008
Cost-effective printing of 3D objects with skin-frame structures
2013
Build-to-last
2014
The Proprioceptive Senses: Their Roles in Signaling Body Shape, Body Position and Movement, and Muscle Force
2012 Standout
Measuring Presence in Virtual Environments: A Presence Questionnaire
1998 Standout
fMRI robotic embodiment: A pilot study
2012
Applications of machine learning to machine fault diagnosis: A review and roadmap
2020 Standout
The Experience of Presence: Factor Analytic Insights
2001 Standout
Measurement of presence and its consequences in virtual environments
2000
Measuring and defining the experience of immersion in games
2008 Standout
Measuring the Customer Experience in Online Environments: A Structural Modeling Approach
2000 Standout
Material-structure-performance integrated laser-metal additive manufacturing
2021 StandoutScience
The benefits of using a walking interface to navigate virtual environments
2009
Affective State Level Recognition in Naturalistic Facial and Vocal Expressions
2013
Additive manufacturing (3D printing): A review of materials, methods, applications and challenges
2018 Standout
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
2014
A Micro-GA Embedded PSO Feature Selection Approach to Intelligent Facial Emotion Recognition
2016 Standout
Through a Glass Darkly: Information Technology Design, Identity Verification, and Knowledge Contribution in Online Communities
2007
Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking
2012
Predicting the Efficacy of Simulator-based Training Using a Perceptual Judgment Task Versus Questionnaire-based Measures of Presence
2013
Virtual reality: Applications and implications for tourism
2009 Standout
“Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
1999
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
2004
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments
1998
Homuncular Flexibility in Virtual Reality
2015
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997 Standout
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
2001
Presence in virtual environments as a function of type of input device and display update rate
1998
Virtual Competitors Influence Rowers
2010
Conceptualizing consumer experiences in cyberspace
1998
Geared Topological Metamaterials with Tunable Mechanical Stability
2016
Partial least squares structural equation modeling (PLS-SEM)
2014 Standout
Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion
2014
A threat to a virtual hand elicits motor cortex activation
2013

Works of Anthony Steed being referenced

Social Anxiety in Virtual Environments: Results of a Pilot Study
2003
Human Tails: Ownership and Control of Extended Humanoid Avatars
2013
Understanding and Realizing Presence in the Presenccia Project
2007
A Fully Immersive Set-Up for Remote Interaction and Neurorehabilitation Based on Virtual Body Ownership
2012
Mapping Carbon Monoxide Using GPS Tracked Sensors
2006
Beaming: An Asymmetric Telepresence System
2012
An assessment of eye-gaze potential within immersive virtual environments
2007
Building Expression into Virtual Characters
2006
Collaborating in networked immersive spaces: as good as being there together?
2001
Public speaking in virtual reality: facing an audience of avatars
1999
Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics
2017
Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
2006
Networked Graphics: Building Networked Games and Virtual Environments
2009
The critical success factors in the client‐consulting relationship
2005
Making Networked Virtual Environments Work
2001
Automatic Recognition of Non-Acted Affective Postures
2011
A Virtual Presence Counter
2000
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
2004
Gradual transitions and their effects on presence and distance estimation
2009
The drift table
2004
Depth of Presence in Virtual Environments
1994
Taking steps
1995
Computer Graphics And Virtual Environments: From Realism to Real-Time
2001
Small group behaviour experiments in the Coven project
1998
The Influence of Body Movement on Subjective Presence in Virtual Environments
1998
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments
2008
An Overview of the COVEN Platform
2001
Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
2009
Navigating Virtual Reality by Thought: What Is It Like?
2007
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
2012
Expected, sensed, and desired
2005
Physiological Responses to Breaks in Presence: A Pilot Study
2003
3D-printing of non-assembly, articulated models
2012
Rankless by CCL
2026