Standout Papers

Measuring and defining the experience of immersion in games 2008 2026 2014 2020 952
  1. Measuring and defining the experience of immersion in games (2008)
    Charlene Jennett, Anna L. Cox et al. International Journal of Human-Computer Studies

Citation Impact

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Works of Anna L. Cox being referenced

Quantifying the experience of immersion in games.
2006
Conflict-aware scheduling for dynamic content applications
2003
On Posture as a Modality for Expressing and Recognizing Emotions
2006
Optimizing Network Virtualization in Xen (awarded best paper).
2006
Integrating Parallelization Strategies for Linkage Analysis
1995
Enhanced myelotoxicity due to granulocyte colony-stimulating factor administration until 48 hours before the next chemotherapy course in patients with small-cell lung carcinoma.
1998
Recovering from an interruption: Investigating speed−accuracy trade-offs in task resumption behavior.
2013
Pectus excavatum *1A clinical study with long-term postoperative follow-up
1992
Concurrent Direct Network Access for Virtual Machine Monitors
2007
EPR of hydrogen in lithium oxide
1991
Evaluation of the long-term results of single lung versus heart-lung transplantation for emphysema.
1996
Who but not where: The effect of social play on immersion in digital games
2013
Mushroom Worker??s Lung
1992
Smartwatches
2015
Occupational stress among word process operators
1985
Measuring and defining the experience of immersion in games
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Multiple Primary Lung Cancers
1994
Research Methods for Human-Computer Interaction
2008
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2007
Rankless by CCL
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