Citation Impact
Citing Papers
Trustworthy artificial intelligence and the European Union AI act: On the conflation of trustworthiness and acceptability of risk
2023 Standout
Navigating the confluence of artificial intelligence and education for sustainable development in the era of industry 4.0: Challenges, opportunities, and ethical dimensions
2024 Standout
Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach
2018 Standout
Guidance for conducting systematic scoping reviews
2015 Standout
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
2016 Standout
Updated methodological guidance for the conduct of scoping reviews
2020 Standout
Time to Face It! Facebook Intrusion and the Implications for Romantic Jealousy and Relationship Satisfaction
2011
Gaming motivations, avatar-self identification and symptoms of online game addiction
2012
Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users
2010
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
2015 Standout
Error processing and response inhibition in excessive computer game players: an event‐related potential study
2012
Scoping reviews: the PAGER framework for improving the quality of reporting
2021 Standout
Online Social Network Site Addiction: A Comprehensive Review
2015 Standout
Internet gaming disorder in children and adolescents: a systematic review
2018
The global landscape of AI ethics guidelines
2019 Standout
The relationships between behavioral addictions and the five-factor model of personality
2013
The relation between 21st-century skills and digital skills: A systematic literature review
2017 Standout
A scoping review of scoping reviews: advancing the approach and enhancing the consistency
2014 Standout
Online gaming addiction in children and adolescents: A review of empirical research
2012
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors
2019 Standout
Prevalence of the Addictions: A Problem of the Majority or the Minority?
2010
Development of a Facebook Addiction Scale
2012 Standout
Generation Z: Technology and Social Interest
2015 Standout
Gamers and gaming context: Relationships to critical thinking
2010
Works of Alex Meredith being referenced
Videogame Addiction and its Treatment
2009
Online gaming: a scoping study of massively multi-player online role playing games
2009