Immediate Impact
11 standout
Citing Papers
Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
2024 Standout
Advances in the use of virtual reality to treat mental health conditions
2024 Standout
Works of Adel Ghazel being referenced
Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
2019
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Adel Ghazel | 203 | 37 | 22 | 26 | 45 | 287 | |
| Franc Novak | 145 | 54 | 22 | 22 | 53 | 308 | |
| Anton Biasizzo | 86 | 31 | 37 | 22 | 26 | 233 | |
| José Varela–Aldás | 54 | 15 | 15 | 33 | 46 | 253 | |
| Antonio Chimienti | 31 | 43 | 28 | 43 | 27 | 271 | |
| Yong-Ho Cho | 80 | 31 | 18 | 13 | 45 | 206 | |
| Ryan Robucci | 107 | 121 | 21 | 4 | 31 | 280 | |
| Pierre Jallon | 58 | 41 | 44 | 2 | 28 | 253 | |
| Aziz Benlarbi‐Delaï | 160 | 90 | 27 | 13 | 52 | 238 | |
| Hongchun Yang | 134 | 61 | 10 | 13 | 38 | 267 | |
| Lazar Šaranovac | 89 | 50 | 46 | 6 | 26 | 195 |
All Works
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